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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction
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<blockquote data-quote="kkonkel0125" data-source="post: 6003770" data-attributes="member: 6699415"><p>I tried armor as damage reduction with my group not too long ago. It worked well for the most part, but there were some glaring balancing issues. </p><p> </p><p>Part of the incentive (at least, for me) to armor as DR is that you can create things that are either difficult to hit (high Defense) or hard to hurt (high Armor). However, since none of the other mechanics of Pathfinder really change, even the dodgiest characters have lower Defense than they should to avoid high power attacks. And, the full-plate tank character never had to worry about the volume of attacks coming in because very few enemies could do enough damage to get through the armor.</p><p> </p><p>With a little extra work, you probably can make that system perfect for Pathfinder/3.5/OGL but I personally question adopting any non-core material that needs extra work to function.</p></blockquote><p></p>
[QUOTE="kkonkel0125, post: 6003770, member: 6699415"] I tried armor as damage reduction with my group not too long ago. It worked well for the most part, but there were some glaring balancing issues. Part of the incentive (at least, for me) to armor as DR is that you can create things that are either difficult to hit (high Defense) or hard to hurt (high Armor). However, since none of the other mechanics of Pathfinder really change, even the dodgiest characters have lower Defense than they should to avoid high power attacks. And, the full-plate tank character never had to worry about the volume of attacks coming in because very few enemies could do enough damage to get through the armor. With a little extra work, you probably can make that system perfect for Pathfinder/3.5/OGL but I personally question adopting any non-core material that needs extra work to function. [/QUOTE]
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Armor as Damage Reduction
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