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*Pathfinder & Starfinder
Armor as Damage Reduction
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<blockquote data-quote="Jester David" data-source="post: 6003827" data-attributes="member: 37579"><p>I'm trying this with my current game, paired with the wound point system and a housebrewed inherent defence system that increases AC when not wearing armour. </p><p></p><p>It affects certain classes and builds more than others. </p><p></p><p>Classes that rely on accuracy to deal lots of small hits are affected pretty hard by armour as DR, as small amounts of damage don't do anything, even if you hit a dozen times. I ran a fight recently where the PCs just couldn't deal more than 6 damage per hit, no matter how hard they tried. </p><p></p><p>In contrast, power attack becomes potent as the penalty to hit is negligible.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6003827, member: 37579"] I'm trying this with my current game, paired with the wound point system and a housebrewed inherent defence system that increases AC when not wearing armour. It affects certain classes and builds more than others. Classes that rely on accuracy to deal lots of small hits are affected pretty hard by armour as DR, as small amounts of damage don't do anything, even if you hit a dozen times. I ran a fight recently where the PCs just couldn't deal more than 6 damage per hit, no matter how hard they tried. In contrast, power attack becomes potent as the penalty to hit is negligible. [/QUOTE]
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Armor as Damage Reduction
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