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*Pathfinder & Starfinder
Armor as Damage Reduction
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<blockquote data-quote="N'raac" data-source="post: 6005891" data-attributes="member: 6681948"><p>Empghasis added</p><p> </p><p>That's fine, so long as you accept that this change will make such characters considerably less viable, and thus unlikely to be played. Players will gravitate to characters which can be effective under this model which, for physical combatants, will mean heavily armored, high damage warriors. Abilities like Sneak Attack, Power Attack and the various abilities allowing a single attack consolidating all iterative attacks that would otherwise be available, so these will be more focused on. Abilities that allow a larger number of smaller attacks, like Rapid Attack or Flurry of Blows, are devaluedso expect not to see them in play (or for players choosing that approach to be dissatisfied with the ineffectiveness of their characters). Small PC's will be spellcasters (or sneak attackers), not combatants, since that is their only option to be effective.</p><p> </p><p>If you're OK with that reduction of PC variety (and especially if you want to encourage the heavy hitters and discourage the multiple small attackers), this should work in your game.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6005891, member: 6681948"] Empghasis added That's fine, so long as you accept that this change will make such characters considerably less viable, and thus unlikely to be played. Players will gravitate to characters which can be effective under this model which, for physical combatants, will mean heavily armored, high damage warriors. Abilities like Sneak Attack, Power Attack and the various abilities allowing a single attack consolidating all iterative attacks that would otherwise be available, so these will be more focused on. Abilities that allow a larger number of smaller attacks, like Rapid Attack or Flurry of Blows, are devaluedso expect not to see them in play (or for players choosing that approach to be dissatisfied with the ineffectiveness of their characters). Small PC's will be spellcasters (or sneak attackers), not combatants, since that is their only option to be effective. If you're OK with that reduction of PC variety (and especially if you want to encourage the heavy hitters and discourage the multiple small attackers), this should work in your game. [/QUOTE]
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Armor as Damage Reduction
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