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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction
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<blockquote data-quote="Ashtagon" data-source="post: 6006301" data-attributes="member: 72335"><p>Here's something that I came up with once...</p><p></p><p>* Strength bonus no longer applies to attack rolls.</p><p>* The Weapon Finesse feat lets you apply your Dexterity bonus to those weapons that could normally benefit from Weapon Finesse. These two changes make lighter weapons generally more accurate, which counters some of the disadvantages that light weapons have.</p><p>* Shields provide their usual AC bonus. They do not provide any damage soak.</p><p>* Natural armour counts 50% as AC.</p><p>* Multiply the creature's natural armour bonus by their HD (without class levels). This is their "natural damage soak".</p><p>* Armour provides an amount of damage soak equal to the AC bonus. Double this for medium armour; triple this for heavy armour. (eg. full plate provides a damage soak of 24).</p><p>* When a critter takes a hit, damage is applied first against damage soak, then against hit points. A critter's damage soak is replenished in full at the start of its turn. Hit points are recovered in the usual way.</p><p></p><p>And some feats (all fighter bonus feats)...</p><p></p><p>Armour Focus: (prereq BAB +6): Multiply the amount of damage soak provided by damage soak sources by 1.5.</p><p></p><p>Improved Armour Focus: (prereq BAB +11, AF): Multiply the amount of damage soak provided by damage soak sources by 2. This replaces the multiplier from previous Armour Focus feats.</p><p></p><p>Greater Armour Focus: (prereq BAB +16, Imp. AF): Multiply the amount of damage soak provided by damage soak sources by 3. This replaces the multiplier from previous Armour Focus feats.</p><p></p><p>Overall, I wasn't happy with the way this left lighter armours are very weak against multiple opponents.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 6006301, member: 72335"] Here's something that I came up with once... * Strength bonus no longer applies to attack rolls. * The Weapon Finesse feat lets you apply your Dexterity bonus to those weapons that could normally benefit from Weapon Finesse. These two changes make lighter weapons generally more accurate, which counters some of the disadvantages that light weapons have. * Shields provide their usual AC bonus. They do not provide any damage soak. * Natural armour counts 50% as AC. * Multiply the creature's natural armour bonus by their HD (without class levels). This is their "natural damage soak". * Armour provides an amount of damage soak equal to the AC bonus. Double this for medium armour; triple this for heavy armour. (eg. full plate provides a damage soak of 24). * When a critter takes a hit, damage is applied first against damage soak, then against hit points. A critter's damage soak is replenished in full at the start of its turn. Hit points are recovered in the usual way. And some feats (all fighter bonus feats)... Armour Focus: (prereq BAB +6): Multiply the amount of damage soak provided by damage soak sources by 1.5. Improved Armour Focus: (prereq BAB +11, AF): Multiply the amount of damage soak provided by damage soak sources by 2. This replaces the multiplier from previous Armour Focus feats. Greater Armour Focus: (prereq BAB +16, Imp. AF): Multiply the amount of damage soak provided by damage soak sources by 3. This replaces the multiplier from previous Armour Focus feats. Overall, I wasn't happy with the way this left lighter armours are very weak against multiple opponents. [/QUOTE]
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