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General Tabletop Discussion
*TTRPGs General
Armor as Damage Reduction
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8798250" data-attributes="member: 15882"><p>If you wanted to go back to the old Lethal/non-lethal damage types from 3e(which I always found worked well), I have a book called 'Grim Tales' (it's kind of based on d20modern). In it, they have armour convert lethal damage to non-lethal.</p><p></p><p>For instance, if you take 10 points of damage from a sword but are wearing full plate (armour 8), your hit points drops by 2 points but you gain 8 points of non-lethal damage.</p><p></p><p>When your hit point total is less than your non-lethal hit point total, you are rendered unconscious.</p><p></p><p>Edit: this also does not increase the amount of hits it takes to drop a person. It just makes it less deadly when you drop.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8798250, member: 15882"] If you wanted to go back to the old Lethal/non-lethal damage types from 3e(which I always found worked well), I have a book called 'Grim Tales' (it's kind of based on d20modern). In it, they have armour convert lethal damage to non-lethal. For instance, if you take 10 points of damage from a sword but are wearing full plate (armour 8), your hit points drops by 2 points but you gain 8 points of non-lethal damage. When your hit point total is less than your non-lethal hit point total, you are rendered unconscious. Edit: this also does not increase the amount of hits it takes to drop a person. It just makes it less deadly when you drop. [/QUOTE]
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