Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Armor as Damage Reduction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8798650" data-attributes="member: 4937"><p>DR as armor tends to reward being an outlier. </p><p></p><p>The details are that 6d6 damage is vastly more dangerous than 1d6 x 6. Against the first, the armor protects against like 15% of the damage, whereas against the second it probably protects against like 85% of the damage. </p><p></p><p>For example, the details of implementing minimum damage of 1 despite DR, is that 12 rats become more dangerous than 3 orcs which tends to be opposite of intuition and often the intention with DR as armor. Against the rats, it protects against like 33% of the damage, while protecting against like 85% of the damage from the orcs. Which is why I don't like minimum damage rules and prefer DR as a random dice roll. If you were really worried about the concerns that minimum damage is trying to address, I'd suggest having the minimum of the range be zero, so things like DR 0-5 (1d6-1) would address that problem without causing highly unexpected math where a rapid-fire BB gun is more dangerous than a .45 caliber revolver (as it were).</p><p></p><p>I guess before I can give specific advice beyond, "It works best if DR is random", I need to know what problem you are trying to fix. Were you in games where you were like, "I need a way to nerf hydras that doesn't nerf dragons." or "I need a way to nerf a fight with gnolls that doesn't nerf the classic fight with a dozen large rats in a basement?" </p><p></p><p>In my case, it might be like, "Back when I was a 10 year old DM all PCs wore plate armor and I happily said things like "plate mail" without feeling stupid, but now that my games are more realistic no one in my games ever wears heavy armor, because they've seen too many PC's drown, fall on their face fighting on a muddy jungle hillside, get stuck trying to crawl through a cave passage to get away from an oozing/creeping horror, or just simply been unable to run away fast enough from the cannibal horde. The small extra AC tends not be worth the small extra penalties to mobility, because they've learned the lesson of surviving my games is always addressing the question, "How is this character going to die?". It probably won't be by taking 5% more damage from physical attacks. How can I lure the fools into wearing heavy armor by offering heavy armor wearers some sort of carrot?" Or maybe, more seriously, "How do I make DEX less of a god stat?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8798650, member: 4937"] DR as armor tends to reward being an outlier. The details are that 6d6 damage is vastly more dangerous than 1d6 x 6. Against the first, the armor protects against like 15% of the damage, whereas against the second it probably protects against like 85% of the damage. For example, the details of implementing minimum damage of 1 despite DR, is that 12 rats become more dangerous than 3 orcs which tends to be opposite of intuition and often the intention with DR as armor. Against the rats, it protects against like 33% of the damage, while protecting against like 85% of the damage from the orcs. Which is why I don't like minimum damage rules and prefer DR as a random dice roll. If you were really worried about the concerns that minimum damage is trying to address, I'd suggest having the minimum of the range be zero, so things like DR 0-5 (1d6-1) would address that problem without causing highly unexpected math where a rapid-fire BB gun is more dangerous than a .45 caliber revolver (as it were). I guess before I can give specific advice beyond, "It works best if DR is random", I need to know what problem you are trying to fix. Were you in games where you were like, "I need a way to nerf hydras that doesn't nerf dragons." or "I need a way to nerf a fight with gnolls that doesn't nerf the classic fight with a dozen large rats in a basement?" In my case, it might be like, "Back when I was a 10 year old DM all PCs wore plate armor and I happily said things like "plate mail" without feeling stupid, but now that my games are more realistic no one in my games ever wears heavy armor, because they've seen too many PC's drown, fall on their face fighting on a muddy jungle hillside, get stuck trying to crawl through a cave passage to get away from an oozing/creeping horror, or just simply been unable to run away fast enough from the cannibal horde. The small extra AC tends not be worth the small extra penalties to mobility, because they've learned the lesson of surviving my games is always addressing the question, "How is this character going to die?". It probably won't be by taking 5% more damage from physical attacks. How can I lure the fools into wearing heavy armor by offering heavy armor wearers some sort of carrot?" Or maybe, more seriously, "How do I make DEX less of a god stat?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Armor as Damage Reduction
Top