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General Tabletop Discussion
*TTRPGs General
Armor as Damage Reduction
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<blockquote data-quote="GMMichael" data-source="post: 8799008" data-attributes="member: 6685730"><p>12 rodents of unusual size sound quite dangerous to me. Especially if the orcs are the typical mooks who somehow die after their armor is menacingly scratched by a long sword swipe. More likely, the point is that 12 rats can cause more minimum damage faster than 3 orcs can, which is only a problem if the GM is allowing harmless enemies (the rats?) to cause damage in the first place. ...or using the same tactics for both...</p><p></p><p></p><p>Thanks for the reminder...</p><p></p><p></p><p>Earning your DR isn't a complete no-brainer in my game, either. Armor as a barrier works both ways - protecting the wearer from the world and the world from the wearer. </p><p></p><p>That being said, you've got to be in a very tight squeeze if your realistic armor is going to get you stuck in a crawlspace. Fantasy armor, however, will get you stuck just walking through a turnstile. 100% agree on the drowning part.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8799008, member: 6685730"] 12 rodents of unusual size sound quite dangerous to me. Especially if the orcs are the typical mooks who somehow die after their armor is menacingly scratched by a long sword swipe. More likely, the point is that 12 rats can cause more minimum damage faster than 3 orcs can, which is only a problem if the GM is allowing harmless enemies (the rats?) to cause damage in the first place. ...or using the same tactics for both... Thanks for the reminder... Earning your DR isn't a complete no-brainer in my game, either. Armor as a barrier works both ways - protecting the wearer from the world and the world from the wearer. That being said, you've got to be in a very tight squeeze if your realistic armor is going to get you stuck in a crawlspace. Fantasy armor, however, will get you stuck just walking through a turnstile. 100% agree on the drowning part. [/QUOTE]
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Armor as Damage Reduction
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