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Armor as Damage Reduction
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<blockquote data-quote="DrunkonDuty" data-source="post: 8799111" data-attributes="member: 54364"><p>I don't know what you mean by "absurd absolute immunities." </p><p></p><p>If I'm running with the idea that I need some randomised way of getting around DR, any more than what a damage roll provides, I'd rather it be a hit location or critical system. It feels better to me to have the attacker say "I aim for their head" rather than the defender say "I took it on the shoulder pad."</p><p></p><p>I actually like hit location systems because they give the attacker options of what to aim for. This usually means: a head shot, for <em>moar </em>damage; or a disarming shot (usually meant literally); or a nut shot, for the comedy. Less often a leg shot to stop someone running away.</p><p></p><p>I don't think that using DR necessarily leads to more and more systems being added. Although I agree DR is frequently found with such things as hit locations. It seems to me that it's more a case of such things frequently being co-morbid than one causing the other. I think both these things appeal to the folks who want more complexity in their game systems and so when one appears so does the other. Me? I like having a lot of buttons and levers in my game systems. I know not everyone does and that's cool too.</p><p></p><p>At about this point I feel the need to point out there's nothing stopping an otherwise bog standard DnD game from using hit locations.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8799111, member: 54364"] I don't know what you mean by "absurd absolute immunities." If I'm running with the idea that I need some randomised way of getting around DR, any more than what a damage roll provides, I'd rather it be a hit location or critical system. It feels better to me to have the attacker say "I aim for their head" rather than the defender say "I took it on the shoulder pad." I actually like hit location systems because they give the attacker options of what to aim for. This usually means: a head shot, for [I]moar [/I]damage; or a disarming shot (usually meant literally); or a nut shot, for the comedy. Less often a leg shot to stop someone running away. I don't think that using DR necessarily leads to more and more systems being added. Although I agree DR is frequently found with such things as hit locations. It seems to me that it's more a case of such things frequently being co-morbid than one causing the other. I think both these things appeal to the folks who want more complexity in their game systems and so when one appears so does the other. Me? I like having a lot of buttons and levers in my game systems. I know not everyone does and that's cool too. At about this point I feel the need to point out there's nothing stopping an otherwise bog standard DnD game from using hit locations. [/QUOTE]
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