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Armor as Damage Reduction
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8799385" data-attributes="member: 15882"><p>Cyberpunk had armour as DR and also had hit locations and had called shots. It was super deadly. It worked fine for the kind of system it was.</p><p></p><p>I don't see why you'd absolutely need a 'called shot' rule to bypass armour if one were to implement DR as armour. There's no called shots to bypass AC bonuses in 5e games. 3.5 had 'touch attacks' which bypassed armour so you could, potentially, have an armour bypass as a type of attack rather than combat feature. "this spell ignores all armour".</p><p></p><p>In fact, I could see metal armour causing you extra damage against magical electricity. Once again, that should be a feature of the spell rather than a penalty to armour unless you want a massive table for each type of armour.</p><p></p><p></p><p>******</p><p></p><p>[USER=6993955]@Fenris-77[/USER] do you think it would be possible to do a FATE stress system with what you're trying to do?</p><p></p><p>Example: armour negates damage. Damage that gets through ticks a stress track (maybe one equal to your CON). Then, anything that gets through causes some kind of exhaustion(you were mentioning fatigue earlier). After 'x' numbers of fatigue, you go unconscious/start dying.</p><p></p><p>So, instead of HP, you have a certain number of times that you can take 'real' damage. I've been toying with the idea for a while but never really crunched numbers or anything or tried to refine it at all...</p><p></p><p>[SPOILER="Example"]Example: CON 14 gives you a 14 stress track:</p><p>000 000 000 000 00</p><p></p><p>you take 22 damage from a hit and 8 is soaked from your plate mail. you take 14 damage so you tick you 14th stress track. 000 000 000 000 0X</p><p></p><p>The next round you take 10 damage after armour: 000 000 000 X00 0X</p><p>If, at any time, you take any more than 14 damage, you take one level of 'Fatigue' (with whatever consequences that entails...penalties to hit or decreased movement or whatever)[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8799385, member: 15882"] Cyberpunk had armour as DR and also had hit locations and had called shots. It was super deadly. It worked fine for the kind of system it was. I don't see why you'd absolutely need a 'called shot' rule to bypass armour if one were to implement DR as armour. There's no called shots to bypass AC bonuses in 5e games. 3.5 had 'touch attacks' which bypassed armour so you could, potentially, have an armour bypass as a type of attack rather than combat feature. "this spell ignores all armour". In fact, I could see metal armour causing you extra damage against magical electricity. Once again, that should be a feature of the spell rather than a penalty to armour unless you want a massive table for each type of armour. ****** [USER=6993955]@Fenris-77[/USER] do you think it would be possible to do a FATE stress system with what you're trying to do? Example: armour negates damage. Damage that gets through ticks a stress track (maybe one equal to your CON). Then, anything that gets through causes some kind of exhaustion(you were mentioning fatigue earlier). After 'x' numbers of fatigue, you go unconscious/start dying. So, instead of HP, you have a certain number of times that you can take 'real' damage. I've been toying with the idea for a while but never really crunched numbers or anything or tried to refine it at all... [SPOILER="Example"]Example: CON 14 gives you a 14 stress track: 000 000 000 000 00 you take 22 damage from a hit and 8 is soaked from your plate mail. you take 14 damage so you tick you 14th stress track. 000 000 000 000 0X The next round you take 10 damage after armour: 000 000 000 X00 0X If, at any time, you take any more than 14 damage, you take one level of 'Fatigue' (with whatever consequences that entails...penalties to hit or decreased movement or whatever)[/SPOILER] [/QUOTE]
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