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Armor as Damage Reduction
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<blockquote data-quote="DrunkonDuty" data-source="post: 8799774" data-attributes="member: 54364"><p>Are hit locations more complex (and thus slower) than not using them? Sure. Impossible to play at the table? No. The above situation you describe is fine by me. I understand that it's not for everyone. Some players struggle with deciding between "I roll to hit" and "I roll to hit." I've seen it happen. Obviously these players do not want added complexity. But I've known more players who are keen to engage with things like "I aim for the eyes", especially when dealing with an enemy who is otherwise hard to hurt. Nor do I think it's wrong when the player/character seeks to do more damage when the character is in a fight for their life. </p><p></p><p></p><p></p><p>Hero System and GURPS (and others) have managed to do just this for decades. Sooooooo... not impossible. </p><p></p><p></p><p></p><p>Let's look at Hero, it's the one I know well. Plate armour has 8 DR. A big barbarian with an axe (a common enough occurrence in fantasy fiction) might be doing 2d6+1 damage. They'll do BODY damage about half the time. And STUN damage most of the time. </p><p></p><p>Let's say this is insufficient for the gaming group, they want more combat options. So we add in hit locations (an optional rule in Hero.) Head shots do x2 damage BODY and STUN. They're lethal. They only occur very rarely (3-5 on a 3d6 roll.) You can try a called shot to the head, but that comes with an enormous -8 penalty to attack, only a decent option if your target is already on the ropes.</p><p></p><p>Hero system also has other options for increasing damage (basically think Power Attack.) </p><p></p><p>So, to summarise:</p><p></p><p>It's possible to have DR without, what was your phrase "absurd absolute immunity" ?</p><p></p><p>One can add hit locations. One is not obliged to.</p><p></p><p>One can use other tools (than hit locations) to give more levers and dials to play with. One is not obliged to.</p><p></p><p>All of these options do add more complexity. Not everyone likes this. And that's fine because...</p><p></p><p>All of this is optional and no-one is obliging you, Celebrim, or anyone else to use these things.</p><p></p><p></p><p>But please don't go calling these "impossible" when they're clearly not. It's just very annoying, mate.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8799774, member: 54364"] Are hit locations more complex (and thus slower) than not using them? Sure. Impossible to play at the table? No. The above situation you describe is fine by me. I understand that it's not for everyone. Some players struggle with deciding between "I roll to hit" and "I roll to hit." I've seen it happen. Obviously these players do not want added complexity. But I've known more players who are keen to engage with things like "I aim for the eyes", especially when dealing with an enemy who is otherwise hard to hurt. Nor do I think it's wrong when the player/character seeks to do more damage when the character is in a fight for their life. Hero System and GURPS (and others) have managed to do just this for decades. Sooooooo... not impossible. Let's look at Hero, it's the one I know well. Plate armour has 8 DR. A big barbarian with an axe (a common enough occurrence in fantasy fiction) might be doing 2d6+1 damage. They'll do BODY damage about half the time. And STUN damage most of the time. Let's say this is insufficient for the gaming group, they want more combat options. So we add in hit locations (an optional rule in Hero.) Head shots do x2 damage BODY and STUN. They're lethal. They only occur very rarely (3-5 on a 3d6 roll.) You can try a called shot to the head, but that comes with an enormous -8 penalty to attack, only a decent option if your target is already on the ropes. Hero system also has other options for increasing damage (basically think Power Attack.) So, to summarise: It's possible to have DR without, what was your phrase "absurd absolute immunity" ? One can add hit locations. One is not obliged to. One can use other tools (than hit locations) to give more levers and dials to play with. One is not obliged to. All of these options do add more complexity. Not everyone likes this. And that's fine because... All of this is optional and no-one is obliging you, Celebrim, or anyone else to use these things. But please don't go calling these "impossible" when they're clearly not. It's just very annoying, mate. [/QUOTE]
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