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Community
General Tabletop Discussion
*TTRPGs General
Armor as Defense and DR
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<blockquote data-quote="Matrix Sorcica" data-source="post: 2674456" data-attributes="member: 3547"><p>The problem with armor as DR, IMO, is that it is either overeffective or useless. I'll explain.</p><p></p><p>In D&D, when that great red wyrm is taking a bite at ya, he either hits or misses. So you either get 4d8 + 15 or something damage or nothing. Now, would you rather have AC+8 from plate or AC +4/DR 4 from your plate? The answer is obivious, the 4 points of DR is nothing compared to the 20% better chance of not getting damage at all.</p><p></p><p>But if you raise the DR of armor, you have the problem of many weapons in D&D being useless against heavy armor. A fact, that many would state as a feature not a bug, but even the heavyest plate can be defeated by a well-placed dagger. Not possible if plate is DR8. And I would stille rather have the AC+8/+40% chance of no damage at all, thank you very much.</p><p></p><p>One solution could be, that the better you hit, the more damage you do, and armor helps against this. This way, armor both provides AC and DR.</p><p>So you try to hit your opponent. Take his AC without armor (touch AC). Roll damage. Add the amount you beat his AC. Subtract opponents armor. End result = dam.</p><p>You should only add str once, either for hitting or for dam.</p><p>Another way could be to roll damage dice at the same time as the d20 and compare to AC + armor. Or use a dam. rating for weapons a la True20.</p><p></p><p>just my 2 cents.</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 2674456, member: 3547"] The problem with armor as DR, IMO, is that it is either overeffective or useless. I'll explain. In D&D, when that great red wyrm is taking a bite at ya, he either hits or misses. So you either get 4d8 + 15 or something damage or nothing. Now, would you rather have AC+8 from plate or AC +4/DR 4 from your plate? The answer is obivious, the 4 points of DR is nothing compared to the 20% better chance of not getting damage at all. But if you raise the DR of armor, you have the problem of many weapons in D&D being useless against heavy armor. A fact, that many would state as a feature not a bug, but even the heavyest plate can be defeated by a well-placed dagger. Not possible if plate is DR8. And I would stille rather have the AC+8/+40% chance of no damage at all, thank you very much. One solution could be, that the better you hit, the more damage you do, and armor helps against this. This way, armor both provides AC and DR. So you try to hit your opponent. Take his AC without armor (touch AC). Roll damage. Add the amount you beat his AC. Subtract opponents armor. End result = dam. You should only add str once, either for hitting or for dam. Another way could be to roll damage dice at the same time as the d20 and compare to AC + armor. Or use a dam. rating for weapons a la True20. just my 2 cents. [/QUOTE]
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Armor as Defense and DR
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