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Community
General Tabletop Discussion
*TTRPGs General
Armor as Defense and DR
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<blockquote data-quote="Aussiegamer" data-source="post: 2690470" data-attributes="member: 19601"><p>This though at first seems a good idea it leads to armour becoming useless, as it offer nil protection once the lowered AC is rolled above the required number. And in scifi the weapons do far more damage than normal D&D3.5 damage does.</p><p></p><p>Since armour is now broken into AC and DR that means the AC is significantly lower, every 1 AC down is 5% easier to hit.</p><p></p><p>The dagger defating the plate was done by the plate wearing being stunned or held and then a cope da grace done to them, it would be very rare (insert nat 20 rolled here) for a dagger to even hurt a plate mail wearer.</p><p></p><p>I followed the idea to the most the same, but no cover just AC.</p><p></p><p>so a meduim PC with +1AC dex, +1AC deflection, +2AC Armour and +1AC shield.</p><p></p><p>would be</p><p>10-11 complete misses due to size and deflection and defence</p><p>12 to hit the touch attack but would not penerate the shield bouncing off harmlessly</p><p>13 would penerate the shield but bonuces off the armour</p><p>14 would still bonuce off the armour</p><p>15 would penerate all armours</p><p></p><p>The damage would have to defeat all the layers of DR to hurt the person still. This system allows for damage to different parts of the armour as the armour must breach the armours deflection to be damaged itself.</p><p></p><p>I have a maximum of the DR of the armour as the maximum damage a single attack can do to it, and it has a base HP of x10 the DR the armour has.</p><p></p><p>I also included natural armours that can be damaged, except they can grow back over time and are not destroyed as normal armour can be.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2690470, member: 19601"] This though at first seems a good idea it leads to armour becoming useless, as it offer nil protection once the lowered AC is rolled above the required number. And in scifi the weapons do far more damage than normal D&D3.5 damage does. Since armour is now broken into AC and DR that means the AC is significantly lower, every 1 AC down is 5% easier to hit. The dagger defating the plate was done by the plate wearing being stunned or held and then a cope da grace done to them, it would be very rare (insert nat 20 rolled here) for a dagger to even hurt a plate mail wearer. I followed the idea to the most the same, but no cover just AC. so a meduim PC with +1AC dex, +1AC deflection, +2AC Armour and +1AC shield. would be 10-11 complete misses due to size and deflection and defence 12 to hit the touch attack but would not penerate the shield bouncing off harmlessly 13 would penerate the shield but bonuces off the armour 14 would still bonuce off the armour 15 would penerate all armours The damage would have to defeat all the layers of DR to hurt the person still. This system allows for damage to different parts of the armour as the armour must breach the armours deflection to be damaged itself. I have a maximum of the DR of the armour as the maximum damage a single attack can do to it, and it has a base HP of x10 the DR the armour has. I also included natural armours that can be damaged, except they can grow back over time and are not destroyed as normal armour can be. [/QUOTE]
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