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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor as DR dice
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<blockquote data-quote="DanMcS" data-source="post: 1022797" data-attributes="member: 6530"><p>I would like to use armor as DR, but using the straight armor values seems too high (a breastplate could never be penetrated by a dagger). I was perusing my old Alternity books the other night, and received inspiration. In Alternity, armor provided DR, but it was a die value.</p><p></p><p>If you convert the armor bonuses of regular armor to die values, you get something like this:</p><p>[code][color=white]</p><p>Armor DR Average Result</p><p>Padded d1 1</p><p>Leather d2 1.5</p><p>Studded d3 2</p><p>Chain Shirt d4 2.5</p><p>Hide d3 2</p><p>Scale d4 2.5</p><p>Chain d5 3</p><p>Breastplate d5 3</p><p>Splint d6 3.5</p><p>Banded d6 3.5</p><p>Halfplate d7 4</p><p>Fullplate d8 4.5</p><p>[/color][/code]</p><p>This can be tweaked if you like, for instance, you might drop all the heavy armors two die sizes (d8 to d6, d7 to d5, etc) and add 1, which gives the same average but a smaller range. Less randomness tends to be better for PCs.</p><p></p><p>Enhancement bonuses on armor add to this directly, so Full Plate +2 gives DR d8+2/-.</p><p></p><p>If you make shields still provide AC bonuses, you're set. This tends to make Armor of Invulnerability less valuable, but that's one item out of many, and it's not completely useless, since it provides set DR instead of variable. Maybe reduce the price of it to +2 equivalent. So Banded Mail +1 of Invulnerability would provide DR 5/magic and d6+1/-, use whichever helps more on that hit.</p><p></p><p>As the DM, then you can assume average values for all your NPCs if it helps you speed things back up. It shouldn't be too bad, since the attack dice and the DR dice are rolled by different people, and can be done simultaneously.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1022797, member: 6530"] I would like to use armor as DR, but using the straight armor values seems too high (a breastplate could never be penetrated by a dagger). I was perusing my old Alternity books the other night, and received inspiration. In Alternity, armor provided DR, but it was a die value. If you convert the armor bonuses of regular armor to die values, you get something like this: [code][color=white] Armor DR Average Result Padded d1 1 Leather d2 1.5 Studded d3 2 Chain Shirt d4 2.5 Hide d3 2 Scale d4 2.5 Chain d5 3 Breastplate d5 3 Splint d6 3.5 Banded d6 3.5 Halfplate d7 4 Fullplate d8 4.5 [/color][/code] This can be tweaked if you like, for instance, you might drop all the heavy armors two die sizes (d8 to d6, d7 to d5, etc) and add 1, which gives the same average but a smaller range. Less randomness tends to be better for PCs. Enhancement bonuses on armor add to this directly, so Full Plate +2 gives DR d8+2/-. If you make shields still provide AC bonuses, you're set. This tends to make Armor of Invulnerability less valuable, but that's one item out of many, and it's not completely useless, since it provides set DR instead of variable. Maybe reduce the price of it to +2 equivalent. So Banded Mail +1 of Invulnerability would provide DR 5/magic and d6+1/-, use whichever helps more on that hit. As the DM, then you can assume average values for all your NPCs if it helps you speed things back up. It shouldn't be too bad, since the attack dice and the DR dice are rolled by different people, and can be done simultaneously. [/QUOTE]
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Armor as DR dice
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