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General Tabletop Discussion
*Dungeons & Dragons
Armor as DR. Is anyone considering this?
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<blockquote data-quote="Sir Brennen" data-source="post: 6353111" data-attributes="member: 553"><p>I kind of liked the system in Iron Heroes where each armor type gave a die of reduction. So, for example, leather was 1d4, chain 1d6, plate was 1d8. (Made up die values; I don't remember what they were exactly.) The defender simply rolled the die and subtracted the value from the damage (kind of reflecting the variability of armor coverage, as mentioned above.)</p><p></p><p>Might be too much die rolling for some people, but I think it gives the players a little bit more feeling of agency in their defenses. </p><p></p><p>DM: "The black knight hits you with his sword. You take 12 points of damage."</p><p>Player: (Rolls) "Ha! No, I only take six points!"</p><p></p><p>Also, the DM can just use the die roll average each time to save on extra rolling behind the screen.</p><p></p><p>In this type of game I'd let shields remain as a bonus to AC. Of course, then you have to start asking, are things like a monk's Unarmored Defense DR or actual AC boosts?</p><p></p><p>Things like the flat DR 3 granted by the heavy armor feat could either increase the armor's die type a couple of steps (2d6 instead of d8) or simply let the player roll d8 + d6.</p><p></p><p>Other than just musing out loud on the boards here, though, I'd probably wait to see what options the DMG might have for this.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 6353111, member: 553"] I kind of liked the system in Iron Heroes where each armor type gave a die of reduction. So, for example, leather was 1d4, chain 1d6, plate was 1d8. (Made up die values; I don't remember what they were exactly.) The defender simply rolled the die and subtracted the value from the damage (kind of reflecting the variability of armor coverage, as mentioned above.) Might be too much die rolling for some people, but I think it gives the players a little bit more feeling of agency in their defenses. DM: "The black knight hits you with his sword. You take 12 points of damage." Player: (Rolls) "Ha! No, I only take six points!" Also, the DM can just use the die roll average each time to save on extra rolling behind the screen. In this type of game I'd let shields remain as a bonus to AC. Of course, then you have to start asking, are things like a monk's Unarmored Defense DR or actual AC boosts? Things like the flat DR 3 granted by the heavy armor feat could either increase the armor's die type a couple of steps (2d6 instead of d8) or simply let the player roll d8 + d6. Other than just musing out loud on the boards here, though, I'd probably wait to see what options the DMG might have for this. [/QUOTE]
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Armor as DR. Is anyone considering this?
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