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General Tabletop Discussion
*Dungeons & Dragons
Armor as DR. Is anyone considering this?
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<blockquote data-quote="Stuntman" data-source="post: 6355353" data-attributes="member: 84817"><p>My friend used DR as armour back in 2E and it was a very bad experience. You hit and do very little damage. You pretty much don't get excited on any hit because of the lack of damage you do.</p><p></p><p>The idea of armour is to reduce the incoming damage from weapon attacks. The standard D&D AC method is to have armour reduce the chance of a hit. Then full damage is applied if a hit is scored and no damage on a miss. You roll once to hit and then if it is a hit, you roll damage.</p><p></p><p>Now suppose we use armour as DR instead of reducing the chance to hit. What would happen is that hits will be scored more often. Then you would have to roll damage more often. When you roll damage, you then have to do subraction.</p><p></p><p>Let's assume you design the values well so the average damage dealt ends up being more or less the same with these two methods. What you have is the DR method requires more rolls and additional math. Then the attacker when scoring a hit will do less damage with each hit. In comparison, the AC method you roll damage less often. Then you apply the full damage on a hit without any extra arithmetic.</p><p></p><p>Damage dealt in 5E, particularly at lower levels is not that great. If you do 8 damage and after DR, you only do 3, then it just doesn't feel as nice compared to dealling full damage. I find it feels nicer to hit half as often and do full damage than hit twice as often and do only half damage.</p><p></p><p>5E also has a feature called Resistance. It halves damage. Combine that with DR and you do even less damage on damage rolls.</p><p></p><p>For a game like D&D, I don't know exactly what problems a DR system solves that an AC system has. I think some people like to see a more tangible effect of armour. I can see that if one armour is better than another, players can see the armour's effect more if using DR than with AC. I don't see that making armour have a more visible effect is going to really be a significant enough improvement over the AC system.</p></blockquote><p></p>
[QUOTE="Stuntman, post: 6355353, member: 84817"] My friend used DR as armour back in 2E and it was a very bad experience. You hit and do very little damage. You pretty much don't get excited on any hit because of the lack of damage you do. The idea of armour is to reduce the incoming damage from weapon attacks. The standard D&D AC method is to have armour reduce the chance of a hit. Then full damage is applied if a hit is scored and no damage on a miss. You roll once to hit and then if it is a hit, you roll damage. Now suppose we use armour as DR instead of reducing the chance to hit. What would happen is that hits will be scored more often. Then you would have to roll damage more often. When you roll damage, you then have to do subraction. Let's assume you design the values well so the average damage dealt ends up being more or less the same with these two methods. What you have is the DR method requires more rolls and additional math. Then the attacker when scoring a hit will do less damage with each hit. In comparison, the AC method you roll damage less often. Then you apply the full damage on a hit without any extra arithmetic. Damage dealt in 5E, particularly at lower levels is not that great. If you do 8 damage and after DR, you only do 3, then it just doesn't feel as nice compared to dealling full damage. I find it feels nicer to hit half as often and do full damage than hit twice as often and do only half damage. 5E also has a feature called Resistance. It halves damage. Combine that with DR and you do even less damage on damage rolls. For a game like D&D, I don't know exactly what problems a DR system solves that an AC system has. I think some people like to see a more tangible effect of armour. I can see that if one armour is better than another, players can see the armour's effect more if using DR than with AC. I don't see that making armour have a more visible effect is going to really be a significant enough improvement over the AC system. [/QUOTE]
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Armor as DR. Is anyone considering this?
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