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*TTRPGs General
Armor as DR, your experiences
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1844803" data-attributes="member: 12332"><p>Mm, I don't use Armor As DR, per se ... I'm currently using a Grim Tales variant where armor, in addition to giving an armor bonus, converts that armor bonus in Lethal Damage to NonLethal Damage with each hit.</p><p></p><p>That variant, conversion, seems to work quite well. Combats don't stretch out forever but at the end of combat it's noticable that armor means you got HURT less.</p><p></p><p>... I'll also talk about my experience with a near-d20 system, Alternity, which had Armor As DR.</p><p></p><p>I like Alternity's combat system quite a bit. Armor is non-static DR. You roll a die and that's the damage it ablates for the particular hit that was rolled. It was alot of fun, but one thing became pretty apparent after several combats:</p><p></p><p>It made combat take forever. You roll to hit ... but that hit doesn't mean you actually did anything. The DR may negate the hit entirely, or reduce it to negligible amounts. You may run a combat where a guy takes round after round after round, but the armor absorbs it ALL. It had its own aspects of entertainment, but there was a serious and noticable increase in battle times, and it reduced the "Fun Factor" for the guy doing the attacking. You roll to hit, there's a miss chance there. There's the joy of the hit ... but it may turn to ash in your mouth as you find the DR just negated it. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1844803, member: 12332"] Mm, I don't use Armor As DR, per se ... I'm currently using a Grim Tales variant where armor, in addition to giving an armor bonus, converts that armor bonus in Lethal Damage to NonLethal Damage with each hit. That variant, conversion, seems to work quite well. Combats don't stretch out forever but at the end of combat it's noticable that armor means you got HURT less. ... I'll also talk about my experience with a near-d20 system, Alternity, which had Armor As DR. I like Alternity's combat system quite a bit. Armor is non-static DR. You roll a die and that's the damage it ablates for the particular hit that was rolled. It was alot of fun, but one thing became pretty apparent after several combats: It made combat take forever. You roll to hit ... but that hit doesn't mean you actually did anything. The DR may negate the hit entirely, or reduce it to negligible amounts. You may run a combat where a guy takes round after round after round, but the armor absorbs it ALL. It had its own aspects of entertainment, but there was a serious and noticable increase in battle times, and it reduced the "Fun Factor" for the guy doing the attacking. You roll to hit, there's a miss chance there. There's the joy of the hit ... but it may turn to ash in your mouth as you find the DR just negated it. --fje [/QUOTE]
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