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General Tabletop Discussion
*TTRPGs General
Armor as DR, your experiences
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<blockquote data-quote="takyris" data-source="post: 1844999" data-attributes="member: 5171"><p>Conan does something like that -- any hit over a certain static amount will damage your armor, lowering its effective DR. Also, they added armor-bypassing factors for weapons, which makes combat a lot slower in some cases, but no more so than having lots of magic would have done.</p><p></p><p>The rule I ended up liking (although I'm in M&M right now, so all armor IS protection, I guess) was this:</p><p></p><p>- Go to VP/WP</p><p>- Armor provides DR, but only against WP damage</p><p>- Crit multipliers are dropped by 1 (x2 becomes x1, x3 becomes x2, etc.)</p><p>- Crits go directly to WP</p><p>- Crits that beat the confirmation Defense by 10 or more bypass Armor DR</p><p></p><p></p><p>Ergo, your swashbuckler is wearing a Chain Shirt (DR3), and a bunch of bad guys fire arrows at him. He's Defense 17 and has 63 VP.</p><p></p><p>- One bad guy hits for 8 damage. The damage comes out of VP, and there's no DR</p><p>- One bad guy rolls a critical (natural 20) and confirms with an 18. He does 3 WP damage, and the DR3 of the chain shirt soaks it.</p><p>- One bad guy rolls two natural 20s, critting and confirming with a 28. He does 5 points of WP damage, and the damage is not even slowed down by that armor.</p><p></p><p>If these were crossbow bolts (19-20/x2 normally), they'd be doing the normal damage, even on a crit. If they were arrows (20/x3 normally), they be doing double damage on a crit -- meaning that getting your bad ol' self critted by archers is not a good plan. Especially if they beat your defense by 10 or more on the confirmation roll.</p></blockquote><p></p>
[QUOTE="takyris, post: 1844999, member: 5171"] Conan does something like that -- any hit over a certain static amount will damage your armor, lowering its effective DR. Also, they added armor-bypassing factors for weapons, which makes combat a lot slower in some cases, but no more so than having lots of magic would have done. The rule I ended up liking (although I'm in M&M right now, so all armor IS protection, I guess) was this: - Go to VP/WP - Armor provides DR, but only against WP damage - Crit multipliers are dropped by 1 (x2 becomes x1, x3 becomes x2, etc.) - Crits go directly to WP - Crits that beat the confirmation Defense by 10 or more bypass Armor DR Ergo, your swashbuckler is wearing a Chain Shirt (DR3), and a bunch of bad guys fire arrows at him. He's Defense 17 and has 63 VP. - One bad guy hits for 8 damage. The damage comes out of VP, and there's no DR - One bad guy rolls a critical (natural 20) and confirms with an 18. He does 3 WP damage, and the DR3 of the chain shirt soaks it. - One bad guy rolls two natural 20s, critting and confirming with a 28. He does 5 points of WP damage, and the damage is not even slowed down by that armor. If these were crossbow bolts (19-20/x2 normally), they'd be doing the normal damage, even on a crit. If they were arrows (20/x3 normally), they be doing double damage on a crit -- meaning that getting your bad ol' self critted by archers is not a good plan. Especially if they beat your defense by 10 or more on the confirmation roll. [/QUOTE]
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