Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Armor as DR, your experiences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ledded" data-source="post: 1848458" data-attributes="member: 12744"><p>We have used a very similar system, the only differences being that:</p><p> </p><p>1) armor provides a small bump to Defense (sort of like "cover that you wear" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and also a certain amount of DR.</p><p> </p><p>2) Crit multipliers have not been dealth with much (I *think* that we currently just reduce multiplier by one and apply as above), however I expect when we deal with less of a firearm-reliant d20 Modern game and more with the swashbuckling/steampunk/pulp/VSF type game coming up, that Crit multipliers are reduced by 1, and for every multiplier over one you reduce the DR of the armor. For example, x3 means %50 reduction in armor's DR, x4 means 75% reduction in DR (rounded down). Any confimation roll exceeding defense by 10 or more bypasses Armor DR altogether. Facing a big fella in plate armor or a big steam-suit that has a higher DR? Time to break out the pick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>We have very much liked this system, as it tends to keep even higher level characters on their toes; a mook can have several levels of ordinary allowing him to have a decent amount of feats and a decent to-hit, while still going down easily (ordinaries dont get VP). Meaning that even a stormtrooper can score that lucky hit that totally ruins your day.</p></blockquote><p></p>
[QUOTE="ledded, post: 1848458, member: 12744"] We have used a very similar system, the only differences being that: 1) armor provides a small bump to Defense (sort of like "cover that you wear" :) ) and also a certain amount of DR. 2) Crit multipliers have not been dealth with much (I *think* that we currently just reduce multiplier by one and apply as above), however I expect when we deal with less of a firearm-reliant d20 Modern game and more with the swashbuckling/steampunk/pulp/VSF type game coming up, that Crit multipliers are reduced by 1, and for every multiplier over one you reduce the DR of the armor. For example, x3 means %50 reduction in armor's DR, x4 means 75% reduction in DR (rounded down). Any confimation roll exceeding defense by 10 or more bypasses Armor DR altogether. Facing a big fella in plate armor or a big steam-suit that has a higher DR? Time to break out the pick. :) We have very much liked this system, as it tends to keep even higher level characters on their toes; a mook can have several levels of ordinary allowing him to have a decent amount of feats and a decent to-hit, while still going down easily (ordinaries dont get VP). Meaning that even a stormtrooper can score that lucky hit that totally ruins your day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Armor as DR, your experiences
Top