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Armor as DR, your experiences
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<blockquote data-quote="The Horror" data-source="post: 1883277" data-attributes="member: 26472"><p>Here's how armour works in Talislanta. Very similar system in a lot of ways.</p><p></p><p>Armour rating subtracts from total damage inflicted. Leather has about 2 pts of protection, with plate about 5 pts. </p><p></p><p>If the attack would do no damage because of armour, and the attack hits with a critical, armour is ignored but the critical has no other effect (the effect of the critical is to inflict the damage).</p><p></p><p>Any player may attempt to bypass the armor entirely by making a called shot (effectively -5 to the roll) with an additional minus equal to the protection rating of the armour. So for example, -7 vs leather, or -10 vs plate. An additional minus on top of this can be applied by the GM if the armour covers a substantial portion of the body (eg. a shot through the visor of full plate mail, etc). </p><p></p><p>There have been no complaints so far using this system in my games.</p></blockquote><p></p>
[QUOTE="The Horror, post: 1883277, member: 26472"] Here's how armour works in Talislanta. Very similar system in a lot of ways. Armour rating subtracts from total damage inflicted. Leather has about 2 pts of protection, with plate about 5 pts. If the attack would do no damage because of armour, and the attack hits with a critical, armour is ignored but the critical has no other effect (the effect of the critical is to inflict the damage). Any player may attempt to bypass the armor entirely by making a called shot (effectively -5 to the roll) with an additional minus equal to the protection rating of the armour. So for example, -7 vs leather, or -10 vs plate. An additional minus on top of this can be applied by the GM if the armour covers a substantial portion of the body (eg. a shot through the visor of full plate mail, etc). There have been no complaints so far using this system in my games. [/QUOTE]
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