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Armor as DR
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<blockquote data-quote="DrNilesCrane" data-source="post: 3152247" data-attributes="member: 7652"><p>Just my two cents... We've been using the Unearthed Arcana armor as DR rules (which basically means half the AC rating is converted to DR, so characters have lower AC's and just about everyone has at least a point or two of DR). We've played just shy of a year (26 adventures) from 1st to 6th/7th level and it has worked extremely well. The extra DR really helped at lower levels when a DR of 2 vs. a d6 damage (for example) made a huge difference in low level character survivability. We haven't experienced any problems with it at mid levels so far.</p><p></p><p>We haven't used a Defense value to compensate for the somewhat lower ACs although the players knew about it ahead of time and went for light armored, higher Dex builds (which fits the campaign world, as it's a tropical environment and involves lots of traveling by ship--not a good situation for the platemail tanks), so our average AC is close to that of a typical D&D party (and I've encouraged the players to use the fighting defensively option as well for additional AC; a couple of characters went with Combat Expertise for better ACs too). We have one character with AC 15 (horrid), our average is about 20, and one PC tends to fight defensively all the time and can get his AC in the high twenties, possibly even to thirty (just leveled up so I'm not sure if he'll reach 30 yet).</p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 3152247, member: 7652"] Just my two cents... We've been using the Unearthed Arcana armor as DR rules (which basically means half the AC rating is converted to DR, so characters have lower AC's and just about everyone has at least a point or two of DR). We've played just shy of a year (26 adventures) from 1st to 6th/7th level and it has worked extremely well. The extra DR really helped at lower levels when a DR of 2 vs. a d6 damage (for example) made a huge difference in low level character survivability. We haven't experienced any problems with it at mid levels so far. We haven't used a Defense value to compensate for the somewhat lower ACs although the players knew about it ahead of time and went for light armored, higher Dex builds (which fits the campaign world, as it's a tropical environment and involves lots of traveling by ship--not a good situation for the platemail tanks), so our average AC is close to that of a typical D&D party (and I've encouraged the players to use the fighting defensively option as well for additional AC; a couple of characters went with Combat Expertise for better ACs too). We have one character with AC 15 (horrid), our average is about 20, and one PC tends to fight defensively all the time and can get his AC in the high twenties, possibly even to thirty (just leveled up so I'm not sure if he'll reach 30 yet). [/QUOTE]
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Armor as DR
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