Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor as DR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreatLemur" data-source="post: 3173526" data-attributes="member: 28553"><p>Okay, here's a quick and dirty attempt to sort out armor types under the kind of system I was talking about (armor as DR and no AC, with a coverage rating to show how much higher than the wearer's AC you've gotta roll to bypass his DR). Instead of statting up existing armor types like "chain shirt" and "splint mail", I just decided that each basic armor type has a particular level of DR, and the level of coverage (limited to increments of five, to keep things from being completely overcomplicated) obviously indicates how <em>much</em> armor the suit includes. The table below shows proposed armor types and armor check penalties for each DR/coverage combination.</p><p></p><p>[code] [b]coverage 5[/b] [b]coverage 10[/b] [b]coverage 15[/b]</p><p> (chest) (partial) (full)</p><p>[b]DR 1[/b] (leather?) light, 0 light, -2 light, -4</p><p>[b]DR 2[/b] (chain?) light, -1 light, -3 medium, -5</p><p>[b]DR 3[/b] (banded?) light, -2 medium, -4 medium, -6</p><p>[b]DR 4[/b] (light plate?) medium, -3 medium, -5 heavy, -7</p><p>[b]DR 5[/b] (heavy plate?) medium, -4 heavy, -6 heavy, -8[/code]I didn't really try to follow the PHB's numbers, here; instead going for a simple and hopefully logical progression, which rules more armor to be light than heavy, and gives much tougher armor check penalties for high coverage.</p><p></p><p>I'm not really sure about max Dex bonuses. Maybe the armor check penalty should just be applied to the wearer's dodge bonus? I realize this would mean that heavy armor fighters would do better to strip down when fighting low BAB, high damage opponents, but I'm actually okay with that. I'm just not sure about the exact numbers. Maybe half armor check penalty, instead?</p><p></p><p>Also, I didn't include arcane spell failure chances for several different reasons. First, I personally dislike percentile roles in d20. Second, I don't like that spell failure is just a flat rate, regardless of the caster's skill or the difficulty of the spell. Third, the whole "it's tough to make magical gestures while wearing armor" explanation never sounded quite perfect, to me (How restricting of your hand movements is a breastplate, anyway?).</p><p></p><p>So, instead, I'd like to complicate things with this rule: In order to cast arcane spells while wearing armor, you need to make a caster level check vs. a DC of (spell level x 2) + armor coverage rating. The idea is that physical coverage of your skin by heavy (that is, DR-conferring) material blocks the free exchange of magical energy that's needed to cast spells (so full leather armor is actually worse than a breastplate . . . assuming the caster is actually proficient in both).</p><p></p><p>I <em>think</em> this leads to much more harsh failure rates for a given caster's highest available spell level, while at higher levels, an armored caster can cast lower-level spells with ease. Alternatively, a Spellcraft or Concentration check might be used, if the caster level check is too harsh. And, obviously, various feats and circumstantial rules could be written to work with this idea. Since armor-as-DR generally makes armor weaker, it doesn't seem unreasonable to make armor more viable for spellcasters.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3173526, member: 28553"] Okay, here's a quick and dirty attempt to sort out armor types under the kind of system I was talking about (armor as DR and no AC, with a coverage rating to show how much higher than the wearer's AC you've gotta roll to bypass his DR). Instead of statting up existing armor types like "chain shirt" and "splint mail", I just decided that each basic armor type has a particular level of DR, and the level of coverage (limited to increments of five, to keep things from being completely overcomplicated) obviously indicates how [i]much[/i] armor the suit includes. The table below shows proposed armor types and armor check penalties for each DR/coverage combination. [code] [b]coverage 5[/b] [b]coverage 10[/b] [b]coverage 15[/b] (chest) (partial) (full) [b]DR 1[/b] (leather?) light, 0 light, -2 light, -4 [b]DR 2[/b] (chain?) light, -1 light, -3 medium, -5 [b]DR 3[/b] (banded?) light, -2 medium, -4 medium, -6 [b]DR 4[/b] (light plate?) medium, -3 medium, -5 heavy, -7 [b]DR 5[/b] (heavy plate?) medium, -4 heavy, -6 heavy, -8[/code]I didn't really try to follow the PHB's numbers, here; instead going for a simple and hopefully logical progression, which rules more armor to be light than heavy, and gives much tougher armor check penalties for high coverage. I'm not really sure about max Dex bonuses. Maybe the armor check penalty should just be applied to the wearer's dodge bonus? I realize this would mean that heavy armor fighters would do better to strip down when fighting low BAB, high damage opponents, but I'm actually okay with that. I'm just not sure about the exact numbers. Maybe half armor check penalty, instead? Also, I didn't include arcane spell failure chances for several different reasons. First, I personally dislike percentile roles in d20. Second, I don't like that spell failure is just a flat rate, regardless of the caster's skill or the difficulty of the spell. Third, the whole "it's tough to make magical gestures while wearing armor" explanation never sounded quite perfect, to me (How restricting of your hand movements is a breastplate, anyway?). So, instead, I'd like to complicate things with this rule: In order to cast arcane spells while wearing armor, you need to make a caster level check vs. a DC of (spell level x 2) + armor coverage rating. The idea is that physical coverage of your skin by heavy (that is, DR-conferring) material blocks the free exchange of magical energy that's needed to cast spells (so full leather armor is actually worse than a breastplate . . . assuming the caster is actually proficient in both). I [i]think[/i] this leads to much more harsh failure rates for a given caster's highest available spell level, while at higher levels, an armored caster can cast lower-level spells with ease. Alternatively, a Spellcraft or Concentration check might be used, if the caster level check is too harsh. And, obviously, various feats and circumstantial rules could be written to work with this idea. Since armor-as-DR generally makes armor weaker, it doesn't seem unreasonable to make armor more viable for spellcasters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor as DR
Top