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*Pathfinder & Starfinder
Armor as DR
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<blockquote data-quote="The Levitator" data-source="post: 3177858" data-attributes="member: 40099"><p>We've found that tracking damage to armor helps to give incentive to wearing the heavier armor. Leather armor can't take much of a beating and it eventually gets pretty expensive to repair it after nearly every encounter that you take damage.</p><p></p><p>I would imagine that tracking armor damage manually would be a pain. Fortunately, There have been scripts created for use with DM Genie that not only incorporate Armor as DR (I changed my script to use the Armor as DR rules from Iron Heroes), but the script automatically tracks HP for armor, and even tells you when armor or a shield is destroyed and no longer providing protection.</p><p></p><p>The players love the system as there are more hits during combat, which seems to make it feel grittier. I like it as a DM because the Armor as DR system, along with the Defense Opposed Roll (also automatically scripted in my DM Genie) gives me very specific numbers that allow me to be much more descriptive during combat. The Iron Heroes version of DR is variable so full plate, for example, offers +0 AC (armor doesn't give AC bonuses in IH) but 1d8 DR. I love the variable factor of the DR because it gives even more information for better combat descriptions. A 10 point strike to a character in plate who gets the full 8 pts. DR could be described as " a strong blow straight to your chest, your chestplate absorbing the blow, but those ribs might be a little sore in the morning." Whereas a 10 pt. strike to the same guy who only gets a 1 on his DR roll might be something like, "his sword strikes you right in a crease in your knee joint, opening up a nasty gash and causing a searing pain in your right leg." We also use a Defense bonus, but simply use the character's BAB as their Defense Bonus. We initially tried the UA Defense Bonus system, but the group didn't like the way it scaled. Matching the Defense Bonus to the BAB just seems to make a lot of sense to us.</p><p></p><p>BTW, if anyone reading this uses DM Genie, I'd be happy to give you the scripts and items necessary to incorporate Armor as DR right into DM Genie. Just PM me and I'll email the files to you.</p></blockquote><p></p>
[QUOTE="The Levitator, post: 3177858, member: 40099"] We've found that tracking damage to armor helps to give incentive to wearing the heavier armor. Leather armor can't take much of a beating and it eventually gets pretty expensive to repair it after nearly every encounter that you take damage. I would imagine that tracking armor damage manually would be a pain. Fortunately, There have been scripts created for use with DM Genie that not only incorporate Armor as DR (I changed my script to use the Armor as DR rules from Iron Heroes), but the script automatically tracks HP for armor, and even tells you when armor or a shield is destroyed and no longer providing protection. The players love the system as there are more hits during combat, which seems to make it feel grittier. I like it as a DM because the Armor as DR system, along with the Defense Opposed Roll (also automatically scripted in my DM Genie) gives me very specific numbers that allow me to be much more descriptive during combat. The Iron Heroes version of DR is variable so full plate, for example, offers +0 AC (armor doesn't give AC bonuses in IH) but 1d8 DR. I love the variable factor of the DR because it gives even more information for better combat descriptions. A 10 point strike to a character in plate who gets the full 8 pts. DR could be described as " a strong blow straight to your chest, your chestplate absorbing the blow, but those ribs might be a little sore in the morning." Whereas a 10 pt. strike to the same guy who only gets a 1 on his DR roll might be something like, "his sword strikes you right in a crease in your knee joint, opening up a nasty gash and causing a searing pain in your right leg." We also use a Defense bonus, but simply use the character's BAB as their Defense Bonus. We initially tried the UA Defense Bonus system, but the group didn't like the way it scaled. Matching the Defense Bonus to the BAB just seems to make a lot of sense to us. BTW, if anyone reading this uses DM Genie, I'd be happy to give you the scripts and items necessary to incorporate Armor as DR right into DM Genie. Just PM me and I'll email the files to you. [/QUOTE]
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