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Armor as DR
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<blockquote data-quote="GMMichael" data-source="post: 6463970" data-attributes="member: 6685730"><p>A parry bonus from a weapon would be redundant with ranks (outdated term?) in a parry skill. Although Sadrik may have defined them otherwise, I'd prefer to see:</p><p>Parry skill: one's ability to avoid taking damage.</p><p>Weapon parry bonus: an increased ability to avoid damage due to the design of a weapon.</p><p></p><p>If we can agree on this, then a parrying dagger, certain hilts, and a rapier (used in a duel) might be worth parry points. But really, since damage can come from a giant fist, 20' long tentacle, or dragon claws, I don't see how the above tools would make a difference. At least, not like a shield would.</p><p></p><p>Re: new hit points: yup, bounded accuracy and magic item limits turn hit points into an epic-ness meter. In 3rd edition, you could take a two-handed weapon, power attack, high strength, and a good +3 or +4 magic bonus to deal 25+ damage in one hit. That's not likely in 5th edition. Yet, hit points look like they climb just as high, and starting hit points are even higher (at least for the fragile classes).</p><p></p><p>In 3rd, your ability to kill your enemy scaled with your level and the difficulty of the enemy - as enemy hit points increased, so did your damage ability. In 5th, your damage output isn't scaling as much. Something has changed from previous editions.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6463970, member: 6685730"] A parry bonus from a weapon would be redundant with ranks (outdated term?) in a parry skill. Although Sadrik may have defined them otherwise, I'd prefer to see: Parry skill: one's ability to avoid taking damage. Weapon parry bonus: an increased ability to avoid damage due to the design of a weapon. If we can agree on this, then a parrying dagger, certain hilts, and a rapier (used in a duel) might be worth parry points. But really, since damage can come from a giant fist, 20' long tentacle, or dragon claws, I don't see how the above tools would make a difference. At least, not like a shield would. Re: new hit points: yup, bounded accuracy and magic item limits turn hit points into an epic-ness meter. In 3rd edition, you could take a two-handed weapon, power attack, high strength, and a good +3 or +4 magic bonus to deal 25+ damage in one hit. That's not likely in 5th edition. Yet, hit points look like they climb just as high, and starting hit points are even higher (at least for the fragile classes). In 3rd, your ability to kill your enemy scaled with your level and the difficulty of the enemy - as enemy hit points increased, so did your damage ability. In 5th, your damage output isn't scaling as much. Something has changed from previous editions. [/QUOTE]
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