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Armor as DR
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<blockquote data-quote="Orich Starkhart" data-source="post: 6464195" data-attributes="member: 6762059"><p>Sadrik -</p><p>Good to know I'm grasping what you're proposing.</p><p></p><p>A few comments on a couple items:</p><p> The Ogre in the DM Basic rules wears hide armor and has a -1 dexterity modifier. I surmise that the stated AC11 assumes other factors, since Hide on a human would be AC11 absent other modifiers, and taking one away for dexterity should bring the character back to AC10.</p><p></p><p> Why no stacking? Usually not a problem, as many weapons would provide no modifier to parry, but if some weapon has +1 and the character wielding it also uses a shield they should get the benefit. Also note, if the base AC10 assumes the person is armed, then lacking a weapon implies -2 to parry, which could be made up by the bonus for carrying a shield alone.</p><p></p><p> As it stands, your proposal grants an across-the-board increase to defense in melee. I was suggesting that perhaps the baseline AC10 should be assumed to include a melee weapon defense - while we also have to assume that AC10 does not include a shield, since that grants separate +2 to AC in the unmodified D&D 5 rules. In order to accommodate Proficiency in the equation, you reduced the base "Parry" number from 10 to 8, so if it's appropriate to assume the AC10 medium size opponent is armed, the base needs further reduction to 6, unless what's desired upon introduction of "Parry" is generally increased defense, in trade for moving all armor to DR. The unarmored character armed with a longsword had AC = 10+ dexterity modifier, with Parry based at 8, now it has Parry = 8 + prof + weapon parry bonus + dexterity modifier. Level 1-4 average dexterity person, unarmored and armed with longsword was AC10, becomes Parry 12 or 13 under Sadrik's Armor as DR and Parry</p><p></p><p>regarding magic armor:</p><p> potential for interesting differences here</p><p></p><p> this change could alleviate a problem with low quantity damage attacks becoming mostly irrelevant to well-armored characters, at the expense of making the non-armor wearing classes more vulnerable too.</p><p></p><p>Regarding the point I raised about high damage attacks trivializing DR:</p><p> Okay.</p><p></p><p>It should be whatever it is, less the weapons bonus, with provision for the possibility for applying all or part of the bonus, perhaps for different bonus, dependent on especially fine reflexes and perception. </p><p></p><p> I agree, with the clarification that half-swording is a thrusting (piercing damage) attack</p><p></p><p> One system I read about called that penalty "armor bypass". I suppose materials and workmanship would affect the bypass value, though in D&D 5 it might be appropriate to attack with disadvantage to model the attempt to bypass armor.</p><p></p><p>OS</p></blockquote><p></p>
[QUOTE="Orich Starkhart, post: 6464195, member: 6762059"] Sadrik - Good to know I'm grasping what you're proposing. A few comments on a couple items: The Ogre in the DM Basic rules wears hide armor and has a -1 dexterity modifier. I surmise that the stated AC11 assumes other factors, since Hide on a human would be AC11 absent other modifiers, and taking one away for dexterity should bring the character back to AC10. Why no stacking? Usually not a problem, as many weapons would provide no modifier to parry, but if some weapon has +1 and the character wielding it also uses a shield they should get the benefit. Also note, if the base AC10 assumes the person is armed, then lacking a weapon implies -2 to parry, which could be made up by the bonus for carrying a shield alone. As it stands, your proposal grants an across-the-board increase to defense in melee. I was suggesting that perhaps the baseline AC10 should be assumed to include a melee weapon defense - while we also have to assume that AC10 does not include a shield, since that grants separate +2 to AC in the unmodified D&D 5 rules. In order to accommodate Proficiency in the equation, you reduced the base "Parry" number from 10 to 8, so if it's appropriate to assume the AC10 medium size opponent is armed, the base needs further reduction to 6, unless what's desired upon introduction of "Parry" is generally increased defense, in trade for moving all armor to DR. The unarmored character armed with a longsword had AC = 10+ dexterity modifier, with Parry based at 8, now it has Parry = 8 + prof + weapon parry bonus + dexterity modifier. Level 1-4 average dexterity person, unarmored and armed with longsword was AC10, becomes Parry 12 or 13 under Sadrik's Armor as DR and Parry regarding magic armor: potential for interesting differences here this change could alleviate a problem with low quantity damage attacks becoming mostly irrelevant to well-armored characters, at the expense of making the non-armor wearing classes more vulnerable too. Regarding the point I raised about high damage attacks trivializing DR: Okay. It should be whatever it is, less the weapons bonus, with provision for the possibility for applying all or part of the bonus, perhaps for different bonus, dependent on especially fine reflexes and perception. I agree, with the clarification that half-swording is a thrusting (piercing damage) attack One system I read about called that penalty "armor bypass". I suppose materials and workmanship would affect the bypass value, though in D&D 5 it might be appropriate to attack with disadvantage to model the attempt to bypass armor. OS [/QUOTE]
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