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Armor as DR
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<blockquote data-quote="Sadrik" data-source="post: 6464433" data-attributes="member: 14506"><p>This approaches the a castle wall falls does it have to roll to hit you? No likely you make a DEX save to avoid it hitting you. When very large creatures attack it feels like it should be an area attack. Then you have to dodge it.</p><p></p><p></p><p>Ah I missed this they have Hide (Medium armor) and so this would have reduced their parry by 1 again making them have 11 AC, the same AC they have in the book. I also did base 10 rather than 8+proficiency in the computation.</p><p>With proficiency Ogre Parry would be:</p><p>8 -1(DEX) -1(Medium armor) -1(size) +3(Proficiency 7HD) +4(Greatclub +2 base, +1 for single item, +1 for size) = DC 12 to hit if he dropped the club he would be DC 8 to hit. This method is if the proficiency gives the character their defensive training. </p><p>Alternatively the proficiency bonus could be linked to the proficiency in the weapon. Which someone proposed. </p><p>8 -1(DEX) -1(Medium armor) -1(size) +7(Greatclub +2 base, +1 for single item, +1 for size, +3 for Proficiency and 7HD) = DC 12 to hit if he dropped the club he would be DC 5 to hit. </p><p></p><p></p><p>This is a tangent to tacking these modifiers onto the standard AC rules to generate a similar feel to what I was proposing but not what I proposed as my idea above.</p><p></p><p></p><p>This is all true.</p><p>Though I think it might make more sense to have two values.</p><p>Defense (8+Prof+DEX+size-Armor) used when you wield nothing or are attacked with a ranged attack. </p><p>Parry (Defense+weapon+size) used while in melee combat.</p><p></p><p></p><p>I got my DMG today and there is no DR per say in there, however, there is a damage threshold rule for tough objects. It is immune to damage from a single attack up to a certain amount of damage. Then if you equal or exceed it takes full damage from the attack.</p><p></p><p>To align the DR with this Damage Threshold what would have to happen?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6464433, member: 14506"] This approaches the a castle wall falls does it have to roll to hit you? No likely you make a DEX save to avoid it hitting you. When very large creatures attack it feels like it should be an area attack. Then you have to dodge it. Ah I missed this they have Hide (Medium armor) and so this would have reduced their parry by 1 again making them have 11 AC, the same AC they have in the book. I also did base 10 rather than 8+proficiency in the computation. With proficiency Ogre Parry would be: 8 -1(DEX) -1(Medium armor) -1(size) +3(Proficiency 7HD) +4(Greatclub +2 base, +1 for single item, +1 for size) = DC 12 to hit if he dropped the club he would be DC 8 to hit. This method is if the proficiency gives the character their defensive training. Alternatively the proficiency bonus could be linked to the proficiency in the weapon. Which someone proposed. 8 -1(DEX) -1(Medium armor) -1(size) +7(Greatclub +2 base, +1 for single item, +1 for size, +3 for Proficiency and 7HD) = DC 12 to hit if he dropped the club he would be DC 5 to hit. This is a tangent to tacking these modifiers onto the standard AC rules to generate a similar feel to what I was proposing but not what I proposed as my idea above. This is all true. Though I think it might make more sense to have two values. Defense (8+Prof+DEX+size-Armor) used when you wield nothing or are attacked with a ranged attack. Parry (Defense+weapon+size) used while in melee combat. I got my DMG today and there is no DR per say in there, however, there is a damage threshold rule for tough objects. It is immune to damage from a single attack up to a certain amount of damage. Then if you equal or exceed it takes full damage from the attack. To align the DR with this Damage Threshold what would have to happen? [/QUOTE]
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