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Armor as DR
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<blockquote data-quote="GMMichael" data-source="post: 6465134" data-attributes="member: 6685730"><p>Talking 5e, right? In which your armor class is a fixed number that your armor gives you, plus a DEX bonus? And your DEX save is your proficiency bonus plus your DEX bonus?</p><p></p><p>Here's a look behind the curtain, gang. AC is a skill. Dex saves are a skill. And I'm using the 3.5 definition. So, where are the skill ranks? They're the proficiency bonus.</p><p></p><p>AC = defense skill, but instead of proficiency, you use your armor points. Furthermore, every d20 roll for AC is 10. Check with Unearthed Arcana: AC can be run with a die instead of a fixed number.</p><p></p><p>DEX save = defense skill, by 5e definitions. This one increases with proficiency instead of armor type.</p><p></p><p>One of Sadrik's proposals</p><p>Parry class = 8 + Prof + DEX + Parry</p><p>Which is a hybrid between AC and Dex save.</p><p></p><p></p><p>An interesting question given HP's new role. There are three game-rule outcomes:</p><ol> <li data-xf-list-type="ol">The wall deals no damage. </li> <li data-xf-list-type="ol">The wall deals some damage, but you don't drop to zero HP.</li> <li data-xf-list-type="ol">The wall deals damage and you drop to zero HP.</li> </ol><p></p><p>Of these outcomes, only one has an in-game effect: character death. So what, exactly, is the difference between outcomes 1 and 2? Which defense skills, AC, Save, or Parry, apply to each? And if hit points are not required to represent injuries, why does option 1 exist?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6465134, member: 6685730"] Talking 5e, right? In which your armor class is a fixed number that your armor gives you, plus a DEX bonus? And your DEX save is your proficiency bonus plus your DEX bonus? Here's a look behind the curtain, gang. AC is a skill. Dex saves are a skill. And I'm using the 3.5 definition. So, where are the skill ranks? They're the proficiency bonus. AC = defense skill, but instead of proficiency, you use your armor points. Furthermore, every d20 roll for AC is 10. Check with Unearthed Arcana: AC can be run with a die instead of a fixed number. DEX save = defense skill, by 5e definitions. This one increases with proficiency instead of armor type. One of Sadrik's proposals Parry class = 8 + Prof + DEX + Parry Which is a hybrid between AC and Dex save. An interesting question given HP's new role. There are three game-rule outcomes: [LIST=1] [*]The wall deals no damage. [*]The wall deals some damage, but you don't drop to zero HP. [*]The wall deals damage and you drop to zero HP. [/LIST] Of these outcomes, only one has an in-game effect: character death. So what, exactly, is the difference between outcomes 1 and 2? Which defense skills, AC, Save, or Parry, apply to each? And if hit points are not required to represent injuries, why does option 1 exist? [/QUOTE]
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