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Armor as DR
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<blockquote data-quote="Orich Starkhart" data-source="post: 6465518" data-attributes="member: 6762059"><p>Not quite, [MENTION=6685730]DMMike[/MENTION]. Yes, AC and the DEX save reflect defense, but in different situations according to the game. With respect to combat, the notion of advancing defense skill in D&D is reflected in increasing hit points, not "armor points", except in an indirect way, in that with experience and advancement, characters generally acquire magic that might afford protective bonuses, as well as wealth and maybe prestige and favor which can be parlayed into increasingly effective armor, for those who have access to the required armor proficiency.</p><p></p><p> A hybrid and redefinition (as armor is removed) I endorse, in general. Perhaps defense in combat ultimately becomes a dex save, and then armor protects from some of the resulting damage.</p><p></p><p> 0 hp isn't character death, necessarily - that depends on the amount of excess damage over what brought the character to 0.</p><p>The difference between options 1 and 2 depends on what can happen next. Is the character in the middle of battle? </p><p>The in game effect of 2 is that the character will go rest and get healed if they can, which may not not possible if they are engaged in a fight over the castle whose wall just collapsed, so the damage from the collapse has at minimum the effect of making this character that much closer to 0hp, potential unconsciousness, and death as they continue the fight.</p><p>Regarding "And if hit points are not required to represent injuries" - I suspect you're picking on the D&D-ism that a character functions at their full effectiveness until they fall to 0 hp. Not something I'm fond of either from a simulationist or narrativist perspective, but also not clearly germane specifically to the the questions of armor-as-DR, adding parry bonus for weapons wielded, and increasing shield bonus.</p></blockquote><p></p>
[QUOTE="Orich Starkhart, post: 6465518, member: 6762059"] Not quite, [MENTION=6685730]DMMike[/MENTION]. Yes, AC and the DEX save reflect defense, but in different situations according to the game. With respect to combat, the notion of advancing defense skill in D&D is reflected in increasing hit points, not "armor points", except in an indirect way, in that with experience and advancement, characters generally acquire magic that might afford protective bonuses, as well as wealth and maybe prestige and favor which can be parlayed into increasingly effective armor, for those who have access to the required armor proficiency. A hybrid and redefinition (as armor is removed) I endorse, in general. Perhaps defense in combat ultimately becomes a dex save, and then armor protects from some of the resulting damage. 0 hp isn't character death, necessarily - that depends on the amount of excess damage over what brought the character to 0. The difference between options 1 and 2 depends on what can happen next. Is the character in the middle of battle? The in game effect of 2 is that the character will go rest and get healed if they can, which may not not possible if they are engaged in a fight over the castle whose wall just collapsed, so the damage from the collapse has at minimum the effect of making this character that much closer to 0hp, potential unconsciousness, and death as they continue the fight. Regarding "And if hit points are not required to represent injuries" - I suspect you're picking on the D&D-ism that a character functions at their full effectiveness until they fall to 0 hp. Not something I'm fond of either from a simulationist or narrativist perspective, but also not clearly germane specifically to the the questions of armor-as-DR, adding parry bonus for weapons wielded, and increasing shield bonus. [/QUOTE]
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