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Armor as temporary hit points
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<blockquote data-quote="Kurotowa" data-source="post: 7383078" data-attributes="member: 27957"><p>Before you start messing with one of the core most elements of the game engine, ask yourself if you've got a specific mechanical result you're seeking to achieve or if you're just tinkering for the sake of putting your own stamp on it. Because if it's the latter, better to start with something simple that won't bork the entire system if you break it.</p><p></p><p>What does Armor as THP do to all the other game elements that benefit attack roles? What does it do to the value of those feats that trade attack for damage? What does it do to the lethality of monsters built to innately have low accuracy and high damage? How does armor THP interact with healing from spells and HD? What incentives does it create for the PCs to cut the adventuring day short when they've used up their armor THP?</p><p></p><p>These are just the very first questions you have to have good answers for if you want to mess with something as central as armor AC. I'm not saying house rules are a bad thing, but I've seem a lot of hastily implemented house rules that were change solely for the sake of change and caused nothing but chaos and game imbalance. A game engine is properly named; you can't just swap out the sparkplugs for LED lights because they're bright and colorful and expect it to keep working.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7383078, member: 27957"] Before you start messing with one of the core most elements of the game engine, ask yourself if you've got a specific mechanical result you're seeking to achieve or if you're just tinkering for the sake of putting your own stamp on it. Because if it's the latter, better to start with something simple that won't bork the entire system if you break it. What does Armor as THP do to all the other game elements that benefit attack roles? What does it do to the value of those feats that trade attack for damage? What does it do to the lethality of monsters built to innately have low accuracy and high damage? How does armor THP interact with healing from spells and HD? What incentives does it create for the PCs to cut the adventuring day short when they've used up their armor THP? These are just the very first questions you have to have good answers for if you want to mess with something as central as armor AC. I'm not saying house rules are a bad thing, but I've seem a lot of hastily implemented house rules that were change solely for the sake of change and caused nothing but chaos and game imbalance. A game engine is properly named; you can't just swap out the sparkplugs for LED lights because they're bright and colorful and expect it to keep working. [/QUOTE]
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