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Armor as temporary hit points
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<blockquote data-quote="Ranthalan" data-source="post: 7386275" data-attributes="member: 6790174"><p>I like the direction you're going, but not the method. For me, the goal is to model armor damage and degradation of armor over time (if not repaired). With the idea that HP are not meat points, but represent the PC's ability to withstand damage and use their armor to best advantage, it makes sense to me that if a PC has reached 0 HP, they've used up the effectiveness of their armor and it is now effectively destroyed. But that's not slow degradation. To model that, I think the armor itself could have a sort of HP. The following is a 1st pass:</p><p></p><p>Armor will have a number of HP equal to its AC value (e.g. leather 11 HP, Plate 18 HP). Armor will lose 1 HP for every encounter in which the PC takes damage that isn't psychic, poison, or necrotic damage. The armor would also lost 1 HP for every critical hit received. when the armor is reduced to 0 HP, it loses 1 AC value of effectiveness. So plate armor would become AC 17, and reset to 17 HP. Once armor drops below AC 11, it is destroyed. As the DM, I'll be keeping track of these values, although the player can do so too, if they wish.</p><p></p><p>Armor that has not lost any points of effectiveness can be repaired by an appropriate artisan for 1/10th the original cost. This resets the Armor's HP. Armor that has suffered degradation can be repaired to its original state for a cost determined by the following formula: original price / (current AC value - 9). Yes, that's a bit cumbersome but yields the following table:</p><p></p><p>[TABLE="width: 500, align: center"]</p><p>[TR]</p><p>[TD="align: center"][/TD]</p><p>[TD="colspan: 8, align: center"]<strong>Current AC Value</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD][/TD]</p><p>[TD="align: center"]<strong>11</strong>[/TD]</p><p>[TD="align: center"]<strong>12</strong>[/TD]</p><p>[TD="align: center"]<strong>13</strong>[/TD]</p><p>[TD="align: center"]<strong>14</strong>[/TD]</p><p>[TD="align: center"]<strong>15</strong>[/TD]</p><p>[TD="align: center"]<strong>16</strong>[/TD]</p><p>[TD="align: center"]<strong>17</strong>[/TD]</p><p>[TD="align: center"]<strong>18</strong>[/TD]</p><p>[/TR]</p><p>[TR="bgcolor: #C6E0B4"]</p><p>[TD]Padded[/TD]</p><p>[TD="align: center"]5 sp[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Leather[/TD]</p><p>[TD="align: center"]1[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR="bgcolor: #C6E0B4"]</p><p>[TD]Studded Leather[/TD]</p><p>[TD="align: center"]23[/TD]</p><p>[TD="align: center"]5[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Hide[/TD]</p><p>[TD="align: center"]5[/TD]</p><p>[TD="align: center"]1[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR="bgcolor: #C6E0B4"]</p><p>[TD]Chain Shirt[/TD]</p><p>[TD="align: center"]25[/TD]</p><p>[TD="align: center"]17[/TD]</p><p>[TD="align: center"]5[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Scale Mail[/TD]</p><p>[TD="align: center"]25[/TD]</p><p>[TD="align: center"]17[/TD]</p><p>[TD="align: center"]13[/TD]</p><p>[TD="align: center"]5[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR="bgcolor: #C6E0B4"]</p><p>[TD]Breastplate[/TD]</p><p>[TD="align: center"]200[/TD]</p><p>[TD="align: center"]134[/TD]</p><p>[TD="align: center"]100[/TD]</p><p>[TD="align: center"]40[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Half Plate[/TD]</p><p>[TD="align: center"]375[/TD]</p><p>[TD="align: center"]250[/TD]</p><p>[TD="align: center"]188[/TD]</p><p>[TD="align: center"]150[/TD]</p><p>[TD="align: center"]75[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR="bgcolor: #C6E0B4"]</p><p>[TD]Ring Mail[/TD]</p><p>[TD="align: center"]15[/TD]</p><p>[TD="align: center"]10[/TD]</p><p>[TD="align: center"]8[/TD]</p><p>[TD="align: center"]3[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Chain Mail[/TD]</p><p>[TD="align: center"]38[/TD]</p><p>[TD="align: center"]25[/TD]</p><p>[TD="align: center"]19[/TD]</p><p>[TD="align: center"]15[/TD]</p><p>[TD="align: center"]13[/TD]</p><p>[TD="align: center"]8[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR="bgcolor: #C6E0B4"]</p><p>[TD]Splint[/TD]</p><p>[TD="align: center"]100[/TD]</p><p>[TD="align: center"]67[/TD]</p><p>[TD="align: center"]50[/TD]</p><p>[TD="align: center"]40[/TD]</p><p>[TD="align: center"]34[/TD]</p><p>[TD="align: center"]29[/TD]</p><p>[TD="align: center"]20[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Plate[/TD]</p><p>[TD="align: center"]750[/TD]</p><p>[TD="align: center"]500[/TD]</p><p>[TD="align: center"]375[/TD]</p><p>[TD="align: center"]300[/TD]</p><p>[TD="align: center"]250[/TD]</p><p>[TD="align: center"]215[/TD]</p><p>[TD="align: center"]188[/TD]</p><p>[TD="align: center"]150[/TD]</p><p>[/TR]</p><p>[TR="bgcolor: #C6E0B4"]</p><p>[TD]Shield[/TD]</p><p>[TD="align: center"]5[/TD]</p><p>[TD="align: center"]1[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p>I think this does a decent job of scaling the durability between light and heavy armors. I'm a little concerned it might be too tough on leather armor, which would average about 10 encounters. On the other hand, it might create incentive to act judiciously during combat.</p></blockquote><p></p>
[QUOTE="Ranthalan, post: 7386275, member: 6790174"] I like the direction you're going, but not the method. For me, the goal is to model armor damage and degradation of armor over time (if not repaired). With the idea that HP are not meat points, but represent the PC's ability to withstand damage and use their armor to best advantage, it makes sense to me that if a PC has reached 0 HP, they've used up the effectiveness of their armor and it is now effectively destroyed. But that's not slow degradation. To model that, I think the armor itself could have a sort of HP. The following is a 1st pass: Armor will have a number of HP equal to its AC value (e.g. leather 11 HP, Plate 18 HP). Armor will lose 1 HP for every encounter in which the PC takes damage that isn't psychic, poison, or necrotic damage. The armor would also lost 1 HP for every critical hit received. when the armor is reduced to 0 HP, it loses 1 AC value of effectiveness. So plate armor would become AC 17, and reset to 17 HP. Once armor drops below AC 11, it is destroyed. As the DM, I'll be keeping track of these values, although the player can do so too, if they wish. Armor that has not lost any points of effectiveness can be repaired by an appropriate artisan for 1/10th the original cost. This resets the Armor's HP. Armor that has suffered degradation can be repaired to its original state for a cost determined by the following formula: original price / (current AC value - 9). Yes, that's a bit cumbersome but yields the following table: [TABLE="width: 500, align: center"] [TR] [TD="align: center"][/TD] [TD="colspan: 8, align: center"][B]Current AC Value[/B][/TD] [/TR] [TR] [TD][/TD] [TD="align: center"][B]11[/B][/TD] [TD="align: center"][B]12[/B][/TD] [TD="align: center"][B]13[/B][/TD] [TD="align: center"][B]14[/B][/TD] [TD="align: center"][B]15[/B][/TD] [TD="align: center"][B]16[/B][/TD] [TD="align: center"][B]17[/B][/TD] [TD="align: center"][B]18[/B][/TD] [/TR] [TR="bgcolor: #C6E0B4"] [TD]Padded[/TD] [TD="align: center"]5 sp[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Leather[/TD] [TD="align: center"]1[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR="bgcolor: #C6E0B4"] [TD]Studded Leather[/TD] [TD="align: center"]23[/TD] [TD="align: center"]5[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Hide[/TD] [TD="align: center"]5[/TD] [TD="align: center"]1[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR="bgcolor: #C6E0B4"] [TD]Chain Shirt[/TD] [TD="align: center"]25[/TD] [TD="align: center"]17[/TD] [TD="align: center"]5[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Scale Mail[/TD] [TD="align: center"]25[/TD] [TD="align: center"]17[/TD] [TD="align: center"]13[/TD] [TD="align: center"]5[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR="bgcolor: #C6E0B4"] [TD]Breastplate[/TD] [TD="align: center"]200[/TD] [TD="align: center"]134[/TD] [TD="align: center"]100[/TD] [TD="align: center"]40[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Half Plate[/TD] [TD="align: center"]375[/TD] [TD="align: center"]250[/TD] [TD="align: center"]188[/TD] [TD="align: center"]150[/TD] [TD="align: center"]75[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR="bgcolor: #C6E0B4"] [TD]Ring Mail[/TD] [TD="align: center"]15[/TD] [TD="align: center"]10[/TD] [TD="align: center"]8[/TD] [TD="align: center"]3[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Chain Mail[/TD] [TD="align: center"]38[/TD] [TD="align: center"]25[/TD] [TD="align: center"]19[/TD] [TD="align: center"]15[/TD] [TD="align: center"]13[/TD] [TD="align: center"]8[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR="bgcolor: #C6E0B4"] [TD]Splint[/TD] [TD="align: center"]100[/TD] [TD="align: center"]67[/TD] [TD="align: center"]50[/TD] [TD="align: center"]40[/TD] [TD="align: center"]34[/TD] [TD="align: center"]29[/TD] [TD="align: center"]20[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Plate[/TD] [TD="align: center"]750[/TD] [TD="align: center"]500[/TD] [TD="align: center"]375[/TD] [TD="align: center"]300[/TD] [TD="align: center"]250[/TD] [TD="align: center"]215[/TD] [TD="align: center"]188[/TD] [TD="align: center"]150[/TD] [/TR] [TR="bgcolor: #C6E0B4"] [TD]Shield[/TD] [TD="align: center"]5[/TD] [TD="align: center"]1[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [/TABLE] I think this does a decent job of scaling the durability between light and heavy armors. I'm a little concerned it might be too tough on leather armor, which would average about 10 encounters. On the other hand, it might create incentive to act judiciously during combat. [/QUOTE]
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