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armor bonus as damage conversion
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<blockquote data-quote="raineym" data-source="post: 2041768" data-attributes="member: 28765"><p>I use a similar rule, but it was a house rule before UA.</p><p> </p><p>Taken directly from our House Rules document:</p><p> </p><p>"As normally done, the difficulty to hit a creature or object has always been determined by their Armor Class (AC). The basic premise behind this rule is that armor doesn't make people any harder to hit; it just stops damage from getting through. As such, characters who wear armor do not get a bonus to their Armor Class but instead gain a Damage Reduction equal to X/- to all physical attacks, with X equal to whatever their Armor bonus would normally be.</p><p> </p><p>Any magical enhancements to the armor, including the Invulnerability special armor quality, count toward the damage reduction, so chain mail +3 of invulnerability would offer Damage Reduction 13/magic. Since shields are not physically worn but instead are used to block attacks, they would also still add a Shield bonus instead of adding to Damage Reduction. Natural armor bonuses to Armor Class, such as from Amulets of Natural Armor, add to both Damage Reduction and Armor Class. Magical items that give an Armor bonus, such as bracers of armor and rings of protection, add to Damage Reduction, but not to Armor Class.</p><p> </p><p>If a character, NPC, or monster already has Damage Reduction, he or she uses the higher of the two Damage Reduction ratings."</p></blockquote><p></p>
[QUOTE="raineym, post: 2041768, member: 28765"] I use a similar rule, but it was a house rule before UA. Taken directly from our House Rules document: "As normally done, the difficulty to hit a creature or object has always been determined by their Armor Class (AC). The basic premise behind this rule is that armor doesn't make people any harder to hit; it just stops damage from getting through. As such, characters who wear armor do not get a bonus to their Armor Class but instead gain a Damage Reduction equal to X/- to all physical attacks, with X equal to whatever their Armor bonus would normally be. Any magical enhancements to the armor, including the Invulnerability special armor quality, count toward the damage reduction, so chain mail +3 of invulnerability would offer Damage Reduction 13/magic. Since shields are not physically worn but instead are used to block attacks, they would also still add a Shield bonus instead of adding to Damage Reduction. Natural armor bonuses to Armor Class, such as from Amulets of Natural Armor, add to both Damage Reduction and Armor Class. Magical items that give an Armor bonus, such as bracers of armor and rings of protection, add to Damage Reduction, but not to Armor Class. If a character, NPC, or monster already has Damage Reduction, he or she uses the higher of the two Damage Reduction ratings." [/QUOTE]
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armor bonus as damage conversion
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