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*TTRPGs General
Armor -> bonus to MD treshold
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<blockquote data-quote="lmccauley" data-source="post: 774217" data-attributes="member: 3112"><p><strong>Slightly off-topic...</strong></p><p></p><p>I am planning on using D20M to run a technothriller game using the background in Millenium's end. As it is going to lean more towards realistic than heroic, I've also been thinking about how to make heavy armour more attractive to players when they know they're likely to end up in a tactical situation.</p><p></p><p>In real life, heavy, tactical armour usually has metal or ceramic plates covering vital areas. This got me thinking that a critical hit represents a shot to a vital area. I remembered a magical ability that armour can have in D&D - <a href="http://www.opengamingfoundation.org/srd/srdmagicitemsarmor.rtf" target="_blank">Fortification</a> - which reduces the chance of a critical hit (either a 25%, 75% or 100% chance of negating a critical). I am going to give Medium armour light Fortification (25%) and Heavy armour moderate Fortification (75%), and see how that goes.</p><p></p><p>Cheers,</p><p>Liam</p></blockquote><p></p>
[QUOTE="lmccauley, post: 774217, member: 3112"] [b]Slightly off-topic...[/b] I am planning on using D20M to run a technothriller game using the background in Millenium's end. As it is going to lean more towards realistic than heroic, I've also been thinking about how to make heavy armour more attractive to players when they know they're likely to end up in a tactical situation. In real life, heavy, tactical armour usually has metal or ceramic plates covering vital areas. This got me thinking that a critical hit represents a shot to a vital area. I remembered a magical ability that armour can have in D&D - [URL=http://www.opengamingfoundation.org/srd/srdmagicitemsarmor.rtf]Fortification[/URL] - which reduces the chance of a critical hit (either a 25%, 75% or 100% chance of negating a critical). I am going to give Medium armour light Fortification (25%) and Heavy armour moderate Fortification (75%), and see how that goes. Cheers, Liam [/QUOTE]
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