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*TTRPGs General
Armor -> bonus to MD treshold
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<blockquote data-quote="Tellerve" data-source="post: 782408" data-attributes="member: 2412"><p>lmccauley-</p><p></p><p>I agree with you about their being too many armor feats in my mind. However, I DO think armor should pose a penalty to speed and various movement checks. Even if you have proficiency with them...although these penalties could be lessened with such proficiency.</p><p></p><p>Finally, while I like the fortification idea I tend to lean towards an increase in mass damage for armors. I could in my mind possibly be persuaded to do a line of normal armors and then ones with fortification.</p><p></p><p>Shadowlord- Power armor? wha....umm I don't use power armor so I don't think that is relavent. But I guess if your playing in some future world then by all means go ahead with that.</p><p></p><p>The reason I like the increase to mass damage is that I would ideally like my games to feel more like the movies. In that people get shot in the chest and fall down and are believed dead but instead they lived. I liken this to an increase in mass damage not in fortification. With fortification, it would only come into play on a critical but otherwise they wouldn't have that extra umpf I'm looking for currently.</p><p></p><p>See where I'm coming from?</p><p></p><p>Tellerve</p></blockquote><p></p>
[QUOTE="Tellerve, post: 782408, member: 2412"] lmccauley- I agree with you about their being too many armor feats in my mind. However, I DO think armor should pose a penalty to speed and various movement checks. Even if you have proficiency with them...although these penalties could be lessened with such proficiency. Finally, while I like the fortification idea I tend to lean towards an increase in mass damage for armors. I could in my mind possibly be persuaded to do a line of normal armors and then ones with fortification. Shadowlord- Power armor? wha....umm I don't use power armor so I don't think that is relavent. But I guess if your playing in some future world then by all means go ahead with that. The reason I like the increase to mass damage is that I would ideally like my games to feel more like the movies. In that people get shot in the chest and fall down and are believed dead but instead they lived. I liken this to an increase in mass damage not in fortification. With fortification, it would only come into play on a critical but otherwise they wouldn't have that extra umpf I'm looking for currently. See where I'm coming from? Tellerve [/QUOTE]
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