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General Tabletop Discussion
*Dungeons & Dragons
Armor can give Intimidation bonus ?
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<blockquote data-quote="Roland Delacroix" data-source="post: 68932" data-attributes="member: 1753"><p>Each character gains Reputation based on class and level. Example; the Noble gains Reputation very fast, while a Woodsman doesnt gain much at all. When you do amazing/heroic/notable deeds you can gain a point of reputation as well by making a Charisma check at DC 20. Once a character has reputation the DM makes a Reputation check at every country he goes to see if hes recognized. The DC ranges from 25 in heavily populated countries to 45 in other continents. If you are recognized you get +5 to Bluff, Diplomacy, Entertain, Gather Info and +2 to Intimidate if you are generally good and Famous. If you are Infamous (deserved or not) you get +5 Bluff, Gather Info, Intimidate and -5 to Diplomacy since noone trusts you. The DC to be recognized drops -5 for home town and large cities, but rises by +5 in remote backwater areas. </p><p></p><p>Masterwork items give a +2 bonus to Reputation checks if you are seen with the item so much people associate you with it. On top of that theres a mechanic for using Reputation to gain followers as well.</p><p></p><p>Its a very cool mechanic IMO. Seems kinda broken at first but the class progression is pretty slow except for classes that arent very powerfull to start like the Noble. I'd suggest giving the bard good Reputation since theyre kinda lame anyway, maybe sorcerers as well. If you have any questions email me at <a href="mailto:mostholycerebus@yahoo.com">mostholycerebus@yahoo.com</a> but I really suggest picking up the Wheel fo Time RPG. Even if you don't care for the books the new magic system, the reputation system, teh character creation method, and a few other things can really enhance a regular D&D game.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 68932, member: 1753"] Each character gains Reputation based on class and level. Example; the Noble gains Reputation very fast, while a Woodsman doesnt gain much at all. When you do amazing/heroic/notable deeds you can gain a point of reputation as well by making a Charisma check at DC 20. Once a character has reputation the DM makes a Reputation check at every country he goes to see if hes recognized. The DC ranges from 25 in heavily populated countries to 45 in other continents. If you are recognized you get +5 to Bluff, Diplomacy, Entertain, Gather Info and +2 to Intimidate if you are generally good and Famous. If you are Infamous (deserved or not) you get +5 Bluff, Gather Info, Intimidate and -5 to Diplomacy since noone trusts you. The DC to be recognized drops -5 for home town and large cities, but rises by +5 in remote backwater areas. Masterwork items give a +2 bonus to Reputation checks if you are seen with the item so much people associate you with it. On top of that theres a mechanic for using Reputation to gain followers as well. Its a very cool mechanic IMO. Seems kinda broken at first but the class progression is pretty slow except for classes that arent very powerfull to start like the Noble. I'd suggest giving the bard good Reputation since theyre kinda lame anyway, maybe sorcerers as well. If you have any questions email me at [email]mostholycerebus@yahoo.com[/email] but I really suggest picking up the Wheel fo Time RPG. Even if you don't care for the books the new magic system, the reputation system, teh character creation method, and a few other things can really enhance a regular D&D game. [/QUOTE]
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Armor can give Intimidation bonus ?
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