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General Tabletop Discussion
*TTRPGs General
Armor Class – How Hard is it to Hit and Damage Something?
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<blockquote data-quote="vagabundo" data-source="post: 4519107" data-attributes="member: 55864"><p>My own custom 3.X:</p><p></p><p>- Amour is now removed from AC - the name AC is kept for BC - but is essentially touch AC</p><p>- Armour works as Damage Reduction as per rules from SRD</p><p>- HP are replaced with what I termed combat points and are an abstract resource that the player spends to avoid injury if an attack has beaten their AC, actually connected in some fashion with the PC.</p><p>- I introduced Wounds, once Combat points where exhausted or if a PC was unable to defend themselves, any damage was recorded minus the amours Damage Reduction, so amour is actually saving your life at this point. Once your number of wounds equals your con score your dead. Up until then you get a penalty on all rolls equal to the number of wounds you have received.</p><p>- I had a whole other set of rules for shields, allowing them to provide protection, intercept attacks and larger shields provided better protection from missiles.</p><p></p><p>I wanted a system that eliminated some of the oddities of AC and keep as much compatibility as possible. I haven't looked at it in a long time, 4e has taken me in other directions.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4519107, member: 55864"] My own custom 3.X: - Amour is now removed from AC - the name AC is kept for BC - but is essentially touch AC - Armour works as Damage Reduction as per rules from SRD - HP are replaced with what I termed combat points and are an abstract resource that the player spends to avoid injury if an attack has beaten their AC, actually connected in some fashion with the PC. - I introduced Wounds, once Combat points where exhausted or if a PC was unable to defend themselves, any damage was recorded minus the amours Damage Reduction, so amour is actually saving your life at this point. Once your number of wounds equals your con score your dead. Up until then you get a penalty on all rolls equal to the number of wounds you have received. - I had a whole other set of rules for shields, allowing them to provide protection, intercept attacks and larger shields provided better protection from missiles. I wanted a system that eliminated some of the oddities of AC and keep as much compatibility as possible. I haven't looked at it in a long time, 4e has taken me in other directions. [/QUOTE]
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Armor Class – How Hard is it to Hit and Damage Something?
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