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Armor Class and Defense
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<blockquote data-quote="BobTheNob" data-source="post: 5877707" data-attributes="member: 82425"><p>Im with you. Its not a bad idea. I have had the same thought and had punchs at implementing...inevitably abandoning due to flow on effects you end up conjuring (I eventually learned to houserule by need rather than perception or desire).</p><p></p><p>If a system was designed from ground up, it works nicely. Primarily, damage would need to be knocked up a bit to stop fights being cling-clang 20 round endurance bouts. But this is D&D, best you would see for something like this is an option.</p><p></p><p>I would say its ok as a "option", but its too fundamental an idea. If something is going to be a play option, it has to integrate seamlessly, not completely change the playing field.</p><p></p><p>Look, its not a bad idea (and definite kudos for raising it), and other systems out there do it, but like so many suggestions being put forward, it aint D&D. I wouldn't defend AC as the greatest implementation of defence mechanics, but on the whole its works "well enough". In terms of where designers can focus their efforts, I wouldn't imagine this idea being up the priority list.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5877707, member: 82425"] Im with you. Its not a bad idea. I have had the same thought and had punchs at implementing...inevitably abandoning due to flow on effects you end up conjuring (I eventually learned to houserule by need rather than perception or desire). If a system was designed from ground up, it works nicely. Primarily, damage would need to be knocked up a bit to stop fights being cling-clang 20 round endurance bouts. But this is D&D, best you would see for something like this is an option. I would say its ok as a "option", but its too fundamental an idea. If something is going to be a play option, it has to integrate seamlessly, not completely change the playing field. Look, its not a bad idea (and definite kudos for raising it), and other systems out there do it, but like so many suggestions being put forward, it aint D&D. I wouldn't defend AC as the greatest implementation of defence mechanics, but on the whole its works "well enough". In terms of where designers can focus their efforts, I wouldn't imagine this idea being up the priority list. [/QUOTE]
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