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General Tabletop Discussion
*Pathfinder & Starfinder
Armor Class and Defense
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<blockquote data-quote="variant" data-source="post: 5878027" data-attributes="member: 41293"><p>There's no need for armor piercing. More damage is more likely to pierce armor. The system isn't meant to be going for pure realism, it is still abstract. Your roll of the damage dice is as much as a factor in determining how effective you are at getting through the armor's weaknesses as is a roll to hit.</p><p></p><p>I think this system would also open up the possibility of a more versatile number of weapons with their own innate bonus to hit depending on the tier of the weapon on scale with tiers of armor. Leather would give say +2 Defense and +1 AC(damage reduction) while say a Dagger would be 1d4 Damage and +1 to hit. While Full Plate would give say +3 Defense and +5 AC, a Broadsword would give +3 to hit and 1d10 damage.</p></blockquote><p></p>
[QUOTE="variant, post: 5878027, member: 41293"] There's no need for armor piercing. More damage is more likely to pierce armor. The system isn't meant to be going for pure realism, it is still abstract. Your roll of the damage dice is as much as a factor in determining how effective you are at getting through the armor's weaknesses as is a roll to hit. I think this system would also open up the possibility of a more versatile number of weapons with their own innate bonus to hit depending on the tier of the weapon on scale with tiers of armor. Leather would give say +2 Defense and +1 AC(damage reduction) while say a Dagger would be 1d4 Damage and +1 to hit. While Full Plate would give say +3 Defense and +5 AC, a Broadsword would give +3 to hit and 1d10 damage. [/QUOTE]
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Armor Class and Defense
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