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General Tabletop Discussion
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Armor class and proficiency on saving throws
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<blockquote data-quote="GMMichael" data-source="post: 7245448" data-attributes="member: 6685730"><p>You should absolutely use dex save proficiency in your AC, because the dexterity save represents your character's ability to avoid physical damage that would ignore his use of armor - it's his dodging and weaving to avoid any direct contact. Sure seems like a skill that would prevent weapon damage to me. What's more: when you make a dex save, it's often because you have just a split second to react. Normal attacks provide much longer reaction/warning times, so you would think that you'd get an even larger proficiency bonus (expertise?) against the much slower normal attacks.</p><p></p><p></p><p></p><p>You should absolutely not use dex save proficiency in your AC, because AC is not a saving throw! It is, especially after Bounded Accuracy, a way to differentiate low-level combat from high-level combat. At low levels, AC is what keeps you alive in combat. At high levels, hit points are what keep you alive.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7245448, member: 6685730"] You should absolutely use dex save proficiency in your AC, because the dexterity save represents your character's ability to avoid physical damage that would ignore his use of armor - it's his dodging and weaving to avoid any direct contact. Sure seems like a skill that would prevent weapon damage to me. What's more: when you make a dex save, it's often because you have just a split second to react. Normal attacks provide much longer reaction/warning times, so you would think that you'd get an even larger proficiency bonus (expertise?) against the much slower normal attacks. You should absolutely not use dex save proficiency in your AC, because AC is not a saving throw! It is, especially after Bounded Accuracy, a way to differentiate low-level combat from high-level combat. At low levels, AC is what keeps you alive in combat. At high levels, hit points are what keep you alive. [/QUOTE]
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Armor class and proficiency on saving throws
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