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<blockquote data-quote="Trainz" data-source="post: 1469694" data-attributes="member: 2122"><p>It's awesome. It's a solo game, so one player is basically managing four characters. Of course, he plays the fighter and gets the brunt of it, but with multiple foes, I sometimes direct a critter or two towards the cohorts. That's when he goes "Oh sh<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />t oh SH<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />T OH <strong>SH<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />T !</strong>" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>Strategically, it's also more optimal, because he doesn't have to talk to other players to work out strategies, or convince one to cast <em>this </em>instead of <em>that</em>... it's like playing a chess game, where you know what you want to do with all your pieces. Of course, this only works with a player that is very comfortable with the rules.</p><p> </p><p>So far we had a blast. Last game, I had his Sorceror 4th cohort in an owlbear's grapple. You should have seen all the AoO's he suffered to leave the melee he was in to go help out the sorc. Hilarious.</p><p> </p><p>Tomorrow night we play part 2. I created a Githzerai lair with a bunch of fighters, rogues, and sorceror giths. A gith's Spell Res is low, but for his cohorts (that are of course lower than the EL), it should be interesting. I've been thinking about this game all week !</p><p> </p><p>I've prepared this campaign quite in advance. Like I said, for tomorrow night it's a 14 room dungeon, but the next one (that I finished preparing yesterday) is an 80 room dungeon complex. Enough game material for 3 to 5 game session. But delving goes faster in solo adventuring, for the reasons mentioned above.</p><p> </p><p>I'm a geek, what can I say.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1469694, member: 2122"] It's awesome. It's a solo game, so one player is basically managing four characters. Of course, he plays the fighter and gets the brunt of it, but with multiple foes, I sometimes direct a critter or two towards the cohorts. That's when he goes "Oh sh:pt oh SH:]T OH [b]SH:cool:T ![/b]" ;) Strategically, it's also more optimal, because he doesn't have to talk to other players to work out strategies, or convince one to cast [i]this [/i]instead of [i]that[/i]... it's like playing a chess game, where you know what you want to do with all your pieces. Of course, this only works with a player that is very comfortable with the rules. So far we had a blast. Last game, I had his Sorceror 4th cohort in an owlbear's grapple. You should have seen all the AoO's he suffered to leave the melee he was in to go help out the sorc. Hilarious. Tomorrow night we play part 2. I created a Githzerai lair with a bunch of fighters, rogues, and sorceror giths. A gith's Spell Res is low, but for his cohorts (that are of course lower than the EL), it should be interesting. I've been thinking about this game all week ! I've prepared this campaign quite in advance. Like I said, for tomorrow night it's a 14 room dungeon, but the next one (that I finished preparing yesterday) is an 80 room dungeon complex. Enough game material for 3 to 5 game session. But delving goes faster in solo adventuring, for the reasons mentioned above. I'm a geek, what can I say. [/QUOTE]
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