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Armor Class Question, HELP!
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<blockquote data-quote="Aulirophile" data-source="post: 5421487" data-attributes="member: 86312"><p>Assuming an 18 after Racials any standard PC that attacks NADs will have +4 to hit at level 1, a weapon user will have +6 to hit at level 1 with a +2 proficiency weapon (+7 with a +3 proficiency weapon). AC on monsters is 2 points higher on average, so players will hit basically on the same number on the die regardless. Rogues (and Thieves) shtick is that they are hyper-accurate strikers, so they get another +1 on top of the fact that they usually use +3 proficiency weapons. At level 3, with zero optimizations, +9 is standard (+4 from stat, +1 from 1/2 level, +1 from class feature, +3 from either Dagger or Rapier). He should have +10 by now due to having a magic weapon actually, and if he took a 20 starting dex or expertise or nimble blade (+1 with CA) it'd actually be much higher (up to +15 with CA, meaning he hits even level monsters on a 2+). </p><p></p><p>That applies to most Strikers actually. Avengers get to roll twice per attack (mathematically equivalent to +5 to hit), Rangers get two attacks, Barbarians try to get +1 from charging all the time and they can do a lot more damage on a hit (sort of an all-or-nothing striker, but the "all" is bigger than most strikers). Sorcerer's attack multiple targets, ditto Monks, and Monks have auto-damage if they hit anyone with their multi-target powers. </p><p></p><p>TL;DR: Perfectly normal he has +9/10 to hit, and it is actually a lot lower then it could be.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5421487, member: 86312"] Assuming an 18 after Racials any standard PC that attacks NADs will have +4 to hit at level 1, a weapon user will have +6 to hit at level 1 with a +2 proficiency weapon (+7 with a +3 proficiency weapon). AC on monsters is 2 points higher on average, so players will hit basically on the same number on the die regardless. Rogues (and Thieves) shtick is that they are hyper-accurate strikers, so they get another +1 on top of the fact that they usually use +3 proficiency weapons. At level 3, with zero optimizations, +9 is standard (+4 from stat, +1 from 1/2 level, +1 from class feature, +3 from either Dagger or Rapier). He should have +10 by now due to having a magic weapon actually, and if he took a 20 starting dex or expertise or nimble blade (+1 with CA) it'd actually be much higher (up to +15 with CA, meaning he hits even level monsters on a 2+). That applies to most Strikers actually. Avengers get to roll twice per attack (mathematically equivalent to +5 to hit), Rangers get two attacks, Barbarians try to get +1 from charging all the time and they can do a lot more damage on a hit (sort of an all-or-nothing striker, but the "all" is bigger than most strikers). Sorcerer's attack multiple targets, ditto Monks, and Monks have auto-damage if they hit anyone with their multi-target powers. TL;DR: Perfectly normal he has +9/10 to hit, and it is actually a lot lower then it could be. [/QUOTE]
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