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Armor Class (Reverse Engineering)
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<blockquote data-quote="konki63" data-source="post: 4081647" data-attributes="member: 60957"><p>from</p><p><a href="http://forums.gleemax.com/showthread.php?t=992602" target="_blank">http://forums.gleemax.com/showthread.php?t=992602</a></p><p></p><p>Quote:</p><p>According to Races and Classes, we have:</p><p></p><p>Cloth/Robes--Wizards get this</p><p>Leather--Rogues and Warlocks get this</p><p>Hide--Rangers, Druids, and Barbarians get this</p><p>Chain--Clerics and Warlords get this</p><p>Scale--Fighters get this</p><p>Plate--Paladins and maybe Fighters get this</p><p></p><p>& the rogue entry preview says rogues get Leather Armor not Light Armor.</p><p></p><p>so the logic would be that light/medium/heavy armor feats would be gone & that leather/hide/chain/scale/plate are now feats with a +1 incrementation as almost every D&D3 feat that provide AC bonus provides a +1 bonus.</p><p></p><p>there is no reason why the rogue entry would not list "light armor" instead of "leather" if the old category would still be feats, maybe light/medium/heavy still exist but I doubt it still have a game effect.</p><p></p><p>I also doubt Heavy Shield is only +1AC, because then who would wear a Light Shield with no AC bonus.</p><p></p><p>Human Perseverance feat is not listed on the sheet to have an effect on AC, it looks like "Luck of Heroes" forgotten realms feat, in D&D3 it didn't provide an AC bonus ... only in D&D3.5. For me Human Perseverance applies to defenses/saves</p><p></p><p>where did you get the +1/2 Character lvl from ??? as far as I know AC has never increased by level in D&D ... it applies to defenses which in D&D4 context means saves.</p><p></p><p>sorry but your take on D&D4 Armor Class is obviously false <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> try again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Edit: Xyl was faster thks a lot for the link, I read it right now !!!</p></blockquote><p></p>
[QUOTE="konki63, post: 4081647, member: 60957"] from [url]http://forums.gleemax.com/showthread.php?t=992602[/url] Quote: According to Races and Classes, we have: Cloth/Robes--Wizards get this Leather--Rogues and Warlocks get this Hide--Rangers, Druids, and Barbarians get this Chain--Clerics and Warlords get this Scale--Fighters get this Plate--Paladins and maybe Fighters get this & the rogue entry preview says rogues get Leather Armor not Light Armor. so the logic would be that light/medium/heavy armor feats would be gone & that leather/hide/chain/scale/plate are now feats with a +1 incrementation as almost every D&D3 feat that provide AC bonus provides a +1 bonus. there is no reason why the rogue entry would not list "light armor" instead of "leather" if the old category would still be feats, maybe light/medium/heavy still exist but I doubt it still have a game effect. I also doubt Heavy Shield is only +1AC, because then who would wear a Light Shield with no AC bonus. Human Perseverance feat is not listed on the sheet to have an effect on AC, it looks like "Luck of Heroes" forgotten realms feat, in D&D3 it didn't provide an AC bonus ... only in D&D3.5. For me Human Perseverance applies to defenses/saves where did you get the +1/2 Character lvl from ??? as far as I know AC has never increased by level in D&D ... it applies to defenses which in D&D4 context means saves. sorry but your take on D&D4 Armor Class is obviously false ;) try again ;) Edit: Xyl was faster thks a lot for the link, I read it right now !!! [/QUOTE]
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