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*TTRPGs General
Armor class vs damage reduction for static Hit Points
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<blockquote data-quote="aramis erak" data-source="post: 7182031" data-attributes="member: 6779310"><p>Several do parts of this. One does it all:</p><p>GURPS: Roll to hit (3d6 for skill or less), Roll Passive Defense (which is based upon the armor plus a defensive skill), and a fixed DR applied against rolled damage. PD is relatively rare for many genres; DR is common. I've seen PD for melee hit 15 or less (on 3d6) for expert shield guy using a magical shield...</p><p></p><p>Dragon Warriors: Roll to hit, then roll for penetration with a die specified by the weapon against a fixed Armor rating. Damage is fixed by weapon, and while there is a damage reduction, it's not common.</p><p></p><p>WFRP1E: some weapons and armors (usually magical ones) give a bonus to the defense rolls (Dodge or Parry)</p><p></p><p>Early Palladium games have two to-hit numbers on one roll - 5+ hits, but AR or more bypasses SDC, and the effective damage reduction is 0; rolls of <AR but above 5 damage the armor, not the wearer.</p><p></p><p>I'd suggest that realistic metal plate armor is going to deflect about 1/3 of blows... reasonable half-plate would be 8+... but bigger weapons should get +1, and smaller –1, daggers -2. I'd look to older editions of RuneQuest for suitable damage reductions... and damages. The total HP is similar to yours.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7182031, member: 6779310"] Several do parts of this. One does it all: GURPS: Roll to hit (3d6 for skill or less), Roll Passive Defense (which is based upon the armor plus a defensive skill), and a fixed DR applied against rolled damage. PD is relatively rare for many genres; DR is common. I've seen PD for melee hit 15 or less (on 3d6) for expert shield guy using a magical shield... Dragon Warriors: Roll to hit, then roll for penetration with a die specified by the weapon against a fixed Armor rating. Damage is fixed by weapon, and while there is a damage reduction, it's not common. WFRP1E: some weapons and armors (usually magical ones) give a bonus to the defense rolls (Dodge or Parry) Early Palladium games have two to-hit numbers on one roll - 5+ hits, but AR or more bypasses SDC, and the effective damage reduction is 0; rolls of <AR but above 5 damage the armor, not the wearer. I'd suggest that realistic metal plate armor is going to deflect about 1/3 of blows... reasonable half-plate would be 8+... but bigger weapons should get +1, and smaller –1, daggers -2. I'd look to older editions of RuneQuest for suitable damage reductions... and damages. The total HP is similar to yours. [/QUOTE]
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Armor class vs damage reduction for static Hit Points
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