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*TTRPGs General
Armor Class vs. Damage Reduction - Your preference
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<blockquote data-quote="Smoss" data-source="post: 6072057" data-attributes="member: 82115"><p>Like the OP, I started in 2e and went to 3e. I was building my own systems before 3e came as 2e didn't do what I wanted.</p><p></p><p>I started with multiple ACs (armor Class and Defense Class). Similar to the direction SW Saga and 4e went. This worked, but wasn't good enough.</p><p></p><p>When 3e came, I liked it a lot. I enjoyed DR and tried armor as DR. This had issues but I liked the idea.</p><p></p><p>My final solution was a damage threshold that armor adds to (Base threshold based on CON). It works very similar to Savage Worlds when it comes to damage. Beat the threshold (Do enough damage) and you actually hurt the person. Do not and you do not. (I also eliminated hit points. I hate hate hate HATE bookkeeping. Minions was the one thing I really liked about 4e, much like mooks in Savage).</p><p></p><p>I've since tweaked my system to be as realistic feeling as I could with as little math and such as possible for speed. It is as close to perfect for my use as I can get it without either massive math or sacrificing brutal realism. (I also found a way to have fast and easy lopping off of limbs and such too. So yeah, battles can be gruesome)</p><p></p><p>Smoss</p></blockquote><p></p>
[QUOTE="Smoss, post: 6072057, member: 82115"] Like the OP, I started in 2e and went to 3e. I was building my own systems before 3e came as 2e didn't do what I wanted. I started with multiple ACs (armor Class and Defense Class). Similar to the direction SW Saga and 4e went. This worked, but wasn't good enough. When 3e came, I liked it a lot. I enjoyed DR and tried armor as DR. This had issues but I liked the idea. My final solution was a damage threshold that armor adds to (Base threshold based on CON). It works very similar to Savage Worlds when it comes to damage. Beat the threshold (Do enough damage) and you actually hurt the person. Do not and you do not. (I also eliminated hit points. I hate hate hate HATE bookkeeping. Minions was the one thing I really liked about 4e, much like mooks in Savage). I've since tweaked my system to be as realistic feeling as I could with as little math and such as possible for speed. It is as close to perfect for my use as I can get it without either massive math or sacrificing brutal realism. (I also found a way to have fast and easy lopping off of limbs and such too. So yeah, battles can be gruesome) Smoss [/QUOTE]
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