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General Tabletop Discussion
*TTRPGs General
Armor Class vs. Damage Reduction - Your preference
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<blockquote data-quote="griffonwing" data-source="post: 6073303" data-attributes="member: 26609"><p>I think DR works very well with HackMaster. Certain weapons have a DR bypass vs heavy armor OR monster over DR+5. For example, a flail or warhammer ignores 1 DR and a military pick or mace ignores 2.</p><p></p><p>Also, in regards to HP, you only gain a new hit-die every odd level. Every even level, you reroll and either overwrite your prev roll (if higher) or take half max if you failed both before. For example. You have 20 HP and you raise to Level 3; you roll class HD (d10) and you get 2. You have 22 HP. Level 4, you reroll. If you roll a 1 -5, your HP raises to half HD; 25. If you roll a 6-10, your previous (level 3) roll changes to current (20 + current). If, however, his first roll was 8, his HP would not increase at level 4 unless he rolled a 9 or 10. It sounds a bit confusing, but it takes longer to explain it than to put it in practice. It helps to keep the power level from skyrocketing.</p><p></p><p>So, for all classes, the reroll (minium half) helps to offset the horrible HPs that can result of botched rolls. How many times have you seen a Mage in D&D with more HP than a Fighter due to the fighter rolling 1s and 2s every level. This ensures that even should the player roll nothing but 1s, his HP should be at least half of the max of the class norm.</p><p></p><p>So, yes, the HP is inflationary, however, only at half the level as other game systems, and it has various ways to keep the powers in check.</p></blockquote><p></p>
[QUOTE="griffonwing, post: 6073303, member: 26609"] I think DR works very well with HackMaster. Certain weapons have a DR bypass vs heavy armor OR monster over DR+5. For example, a flail or warhammer ignores 1 DR and a military pick or mace ignores 2. Also, in regards to HP, you only gain a new hit-die every odd level. Every even level, you reroll and either overwrite your prev roll (if higher) or take half max if you failed both before. For example. You have 20 HP and you raise to Level 3; you roll class HD (d10) and you get 2. You have 22 HP. Level 4, you reroll. If you roll a 1 -5, your HP raises to half HD; 25. If you roll a 6-10, your previous (level 3) roll changes to current (20 + current). If, however, his first roll was 8, his HP would not increase at level 4 unless he rolled a 9 or 10. It sounds a bit confusing, but it takes longer to explain it than to put it in practice. It helps to keep the power level from skyrocketing. So, for all classes, the reroll (minium half) helps to offset the horrible HPs that can result of botched rolls. How many times have you seen a Mage in D&D with more HP than a Fighter due to the fighter rolling 1s and 2s every level. This ensures that even should the player roll nothing but 1s, his HP should be at least half of the max of the class norm. So, yes, the HP is inflationary, however, only at half the level as other game systems, and it has various ways to keep the powers in check. [/QUOTE]
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