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Armor Class vs. Damage Reduction - Your preference
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<blockquote data-quote="JamesonCourage" data-source="post: 6075433" data-attributes="member: 6668292"><p>In my RPG, armor adds to AC and usually gives DR as well. And yes, certain weapons have an armor penetration rating (or weapons can be built to add it).</p><p></p><p>This is something you essentially need to do once, in my experience. And, if the AP (armor penetration) doesn't outpace the DR, you just add it to damage. So if you did 1d10+8 (4 AP) against DR of 10, you'd essentially roll 1d10+2 (1d10+8+4-10). Easy for us, and you really need to do it once. And, if the AP beats the DR, then you just roll normal damage. So, 1d10+8 (4 AP) vs DR 4 means you roll 1d10+8. Again, easy for us.</p><p></p><p>Though I get why this still won't appeal to some people. I also have both the attacker and defender roll opposed checks, and while it doesn't take my group any longer than normal, I get why people may not like it.</p><p></p><p>I can also see this, even if it doesn't sway me, personally. It might be a little frustrating, but winning that fight is amazing, for my group. It's like almost dying; being knocked unconscious might be frustrating, but the fight being won and it being close is a lot of fun. The possible temporary frustration is worth it; this mindset also means we expect it, and it's less frustrating. It's part of the fun, now.</p><p></p><p>Yep, and this leads me to agree with others: the system should have armor-as-DR in mind when designed, not tacked on afterwards. There's usually just too many problems that come from it, especially in systems like 3.5, where damage varies wildly when you compare level 1 to level 15. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Like I said above, you really only need to calculate it once per fight. Though, again, I understand if that doesn't appeal to you.</p><p></p><p>This isn't a D&D thread, it's tagged "RPG". As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6075433, member: 6668292"] In my RPG, armor adds to AC and usually gives DR as well. And yes, certain weapons have an armor penetration rating (or weapons can be built to add it). This is something you essentially need to do once, in my experience. And, if the AP (armor penetration) doesn't outpace the DR, you just add it to damage. So if you did 1d10+8 (4 AP) against DR of 10, you'd essentially roll 1d10+2 (1d10+8+4-10). Easy for us, and you really need to do it once. And, if the AP beats the DR, then you just roll normal damage. So, 1d10+8 (4 AP) vs DR 4 means you roll 1d10+8. Again, easy for us. Though I get why this still won't appeal to some people. I also have both the attacker and defender roll opposed checks, and while it doesn't take my group any longer than normal, I get why people may not like it. I can also see this, even if it doesn't sway me, personally. It might be a little frustrating, but winning that fight is amazing, for my group. It's like almost dying; being knocked unconscious might be frustrating, but the fight being won and it being close is a lot of fun. The possible temporary frustration is worth it; this mindset also means we expect it, and it's less frustrating. It's part of the fun, now. Yep, and this leads me to agree with others: the system should have armor-as-DR in mind when designed, not tacked on afterwards. There's usually just too many problems that come from it, especially in systems like 3.5, where damage varies wildly when you compare level 1 to level 15. As always, play what you like :) Like I said above, you really only need to calculate it once per fight. Though, again, I understand if that doesn't appeal to you. This isn't a D&D thread, it's tagged "RPG". As always, play what you like :) [/QUOTE]
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