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<blockquote data-quote="StreamOfTheSky" data-source="post: 5635867" data-attributes="member: 35909"><p>A tank that is only a tank when he can completely occupy the only passage between the enemy and his allies is not a tank. He's a giant sack of hit points in metal casing. An easily replacable sack of hit points, too. Six seconds and any old thing off the summon monset list does his job without any thinking even required.</p><p></p><p>Controlling a wide area with tripping and Stand Still isn't silly. Actively stopping attacks from hitting allies within your <s>reach</s> protection isn't silly. Using jedi mind tricks to make someone attack you isn't silly in a game with magic. Doing such high damage or having the ability to take advantage of a foe's distraction when he attacks someone else to whomp him yourself with an AoO and force him to pay attention to you lest he die isn't silly.</p><p></p><p></p><p></p><p>Tactical short range teleportation makes positioning much less relevant at mid and high levels. Indeed, I play a 14th level battlefield control mage right now that's all about positioning. I spend a lot of time worrying about laying down dimensional anchors just so enemies can't laugh at me and teleport somewhere less advantageous.</p><p></p><p></p><p></p><p>Many would disagree with you, especially if the mage has a few levels.</p><p></p><p></p><p></p><p>What does this even mean? That you feel trapped filling a specific role for the group? You're not restricted to one role, my characters can always do several things well. My tank might also be the party diplomat, tactician, tracker, or other things. If you just want a party of characters that do their own thing and don't try to specialize in anything whatsoever, don't try to cover each others' weaknesses, and don't harmonize as a TEAM... I enjoy playing a much different game than you, is all I can say...</p><p></p><p></p><p></p><p></p><p>Hey, I hate 4E also. At least in 3E, you'll concede, when a character gets a "you must attack me" ability it's justifed in the mechanics. A Knight's challenge is a mind-affecting ability that gives a will save. The Iron Guard's Glare stance of the Crusader (-4 to hit anyone but you IF you are threatening the person in melee) is because you're using your weapon to harass and disrupt the enemy's attacks on allies. And so forth. 4E has crap like the Fighter black hole ("Come and Get Me" power) which just makes the target come attack you, and isn't mind-affecting. I'll never tolerate stuff like that.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5635867, member: 35909"] A tank that is only a tank when he can completely occupy the only passage between the enemy and his allies is not a tank. He's a giant sack of hit points in metal casing. An easily replacable sack of hit points, too. Six seconds and any old thing off the summon monset list does his job without any thinking even required. Controlling a wide area with tripping and Stand Still isn't silly. Actively stopping attacks from hitting allies within your [s]reach[/s] protection isn't silly. Using jedi mind tricks to make someone attack you isn't silly in a game with magic. Doing such high damage or having the ability to take advantage of a foe's distraction when he attacks someone else to whomp him yourself with an AoO and force him to pay attention to you lest he die isn't silly. Tactical short range teleportation makes positioning much less relevant at mid and high levels. Indeed, I play a 14th level battlefield control mage right now that's all about positioning. I spend a lot of time worrying about laying down dimensional anchors just so enemies can't laugh at me and teleport somewhere less advantageous. Many would disagree with you, especially if the mage has a few levels. What does this even mean? That you feel trapped filling a specific role for the group? You're not restricted to one role, my characters can always do several things well. My tank might also be the party diplomat, tactician, tracker, or other things. If you just want a party of characters that do their own thing and don't try to specialize in anything whatsoever, don't try to cover each others' weaknesses, and don't harmonize as a TEAM... I enjoy playing a much different game than you, is all I can say... Hey, I hate 4E also. At least in 3E, you'll concede, when a character gets a "you must attack me" ability it's justifed in the mechanics. A Knight's challenge is a mind-affecting ability that gives a will save. The Iron Guard's Glare stance of the Crusader (-4 to hit anyone but you IF you are threatening the person in melee) is because you're using your weapon to harass and disrupt the enemy's attacks on allies. And so forth. 4E has crap like the Fighter black hole ("Come and Get Me" power) which just makes the target come attack you, and isn't mind-affecting. I'll never tolerate stuff like that. [/QUOTE]
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