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Armor & Coins - please, No.
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<blockquote data-quote="Mercule" data-source="post: 4094922" data-attributes="member: 5100"><p>Makes sense, to me. Hide is still in. They've just made the categories "stuff that lets you dodge" and "stuff that doesn't".</p><p></p><p></p><p>At least 5 minutes. In other words, "all armor take a non-trivial amount of time to don." Again, makes sense to me. It's a martial ritual. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>This one does bug me. I like the idea of some armor that is just plain made better. Maybe there's something on another page that fits that bill or gives us better information. If not, I agree with your concern.</p><p></p><p></p><p>I actually kinda like having various "common magic" armors. It's a fantasy world, and there's a bunch of flavor in having low grade, higher-availability magic armor. It makes a fine distinction between the +1/+2 armors that every town guard captain seems to have and the more rare and custom armors.</p><p></p><p>I hope they do something similar for weapons. It'd be great to have the availability of +1/+2 weapons, but grant some room for Excalibur, too.</p><p></p><p></p><p>Although I'm unlikely to ever need or use them, they make total sense for both a fantasy setting and for inclusion in a PHB that handles characters up to the potency of deicide and who have powers that activate "once per day, when you die."</p><p></p><p>I don't think astral diamonds are going to be considered common -- the blurb pretty much states as much. I think they're going to be extremely rare. They probably aren't supposed to be diamonds in any real sense, either, just shiny crystals from the astral. I really like the idea of currency that has absolutely no real-world basis.</p><p></p><p></p><p>I consider myself to be a pretty big fan of low-magic and gritty games, but I view most of these as being positives.</p><p></p><p>Heck, some of your issues don't even seem to have a flavor-related root. There wasn't even armor categorization before 3e. I don't see how re-doing some simple meta-game labels can really be a travesty or a testament to bad design.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4094922, member: 5100"] Makes sense, to me. Hide is still in. They've just made the categories "stuff that lets you dodge" and "stuff that doesn't". At least 5 minutes. In other words, "all armor take a non-trivial amount of time to don." Again, makes sense to me. It's a martial ritual. ;) This one does bug me. I like the idea of some armor that is just plain made better. Maybe there's something on another page that fits that bill or gives us better information. If not, I agree with your concern. I actually kinda like having various "common magic" armors. It's a fantasy world, and there's a bunch of flavor in having low grade, higher-availability magic armor. It makes a fine distinction between the +1/+2 armors that every town guard captain seems to have and the more rare and custom armors. I hope they do something similar for weapons. It'd be great to have the availability of +1/+2 weapons, but grant some room for Excalibur, too. Although I'm unlikely to ever need or use them, they make total sense for both a fantasy setting and for inclusion in a PHB that handles characters up to the potency of deicide and who have powers that activate "once per day, when you die." I don't think astral diamonds are going to be considered common -- the blurb pretty much states as much. I think they're going to be extremely rare. They probably aren't supposed to be diamonds in any real sense, either, just shiny crystals from the astral. I really like the idea of currency that has absolutely no real-world basis. I consider myself to be a pretty big fan of low-magic and gritty games, but I view most of these as being positives. Heck, some of your issues don't even seem to have a flavor-related root. There wasn't even armor categorization before 3e. I don't see how re-doing some simple meta-game labels can really be a travesty or a testament to bad design. [/QUOTE]
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