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Armor & Coins - please, No.
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<blockquote data-quote="pukunui" data-source="post: 4095050" data-attributes="member: 54629"><p>My turn:</p><p></p><p>1) <strong>Medium armor category.</strong> Meh. Don't really care that it's gone. It was a distinction that wasn't all that important to me. Besides, things like the breastplate and other "medium" armors will probably make an appearance in the <em>Tome of Treasures</em>, considering that it's meant to be more like the <em>Arms and Equipment Guide</em>, with lots of mundane stuff as well as new magic items, than the <em>Magic Item Compendium</em>.</p><p></p><p>2) <strong>Funny names for armors</strong>. Meh again. Yeah, some of them are stupid and repetitive but they're just names. Names can be changed. Besides, we know adamantine is still in the game because there's now an adamantine dragon. I wouldn't be surprised if mithril is still there as well.</p><p></p><p>3) <strong>Adding Int to AC</strong>. I'm fine with this. I think it has to do with being intelligent enough to anticipate an opponent's actions and thus be better able to avoid them. Don't forget the 3.5 swashbuckler got this.</p><p></p><p>4) <strong>Masterwork armor</strong>. This one kind of makes me go "huh?!" but I think I understand the concept so I can live with it.</p><p></p><p>5) <strong>Astral diamonds</strong>. Whatever. Probably won't come into play for some time. They're meant to be for the "high rollers" of the planes, which the PCs won't encounter until they're practically high rollers themselves. I can also see some potential in it ... let's say a diamond somehow found its way onto the material plane. Anyone who knows what it is would be <em>very</em> interested in it, so if the PCs got their hands on it, they'd end up having to fight to hang on to it (especially if they let it be known that they had it -- it would be like going around waving wads of $100 bills in the air or something). Better yet, the PCs don't know what it is, but other people do, and they really want it, so the PCs keep getting attacked but they don't know why ...</p><p></p><p>6) <strong>Armor donning time</strong>. As others have pointed out, it says "at least" 5 minutes. I have no issue with this. It's only ever come up in my 3.5 game once, when the party's fighter spent an entire combat putting on his armor (at one point he even used his magic boots to teleport onto the pointed roof of the farmhouse they were in but failed his balance check and fell off, all the while still trying to put his armor on). I don't think he had much fun that night; however, the other players take great pleasure in making sure he never forgets it ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 4095050, member: 54629"] My turn: 1) [b]Medium armor category.[/b] Meh. Don't really care that it's gone. It was a distinction that wasn't all that important to me. Besides, things like the breastplate and other "medium" armors will probably make an appearance in the [i]Tome of Treasures[/i], considering that it's meant to be more like the [i]Arms and Equipment Guide[/i], with lots of mundane stuff as well as new magic items, than the [i]Magic Item Compendium[/i]. 2) [b]Funny names for armors[/b]. Meh again. Yeah, some of them are stupid and repetitive but they're just names. Names can be changed. Besides, we know adamantine is still in the game because there's now an adamantine dragon. I wouldn't be surprised if mithril is still there as well. 3) [b]Adding Int to AC[/b]. I'm fine with this. I think it has to do with being intelligent enough to anticipate an opponent's actions and thus be better able to avoid them. Don't forget the 3.5 swashbuckler got this. 4) [b]Masterwork armor[/b]. This one kind of makes me go "huh?!" but I think I understand the concept so I can live with it. 5) [b]Astral diamonds[/b]. Whatever. Probably won't come into play for some time. They're meant to be for the "high rollers" of the planes, which the PCs won't encounter until they're practically high rollers themselves. I can also see some potential in it ... let's say a diamond somehow found its way onto the material plane. Anyone who knows what it is would be [i]very[/i] interested in it, so if the PCs got their hands on it, they'd end up having to fight to hang on to it (especially if they let it be known that they had it -- it would be like going around waving wads of $100 bills in the air or something). Better yet, the PCs don't know what it is, but other people do, and they really want it, so the PCs keep getting attacked but they don't know why ... 6) [b]Armor donning time[/b]. As others have pointed out, it says "at least" 5 minutes. I have no issue with this. It's only ever come up in my 3.5 game once, when the party's fighter spent an entire combat putting on his armor (at one point he even used his magic boots to teleport onto the pointed roof of the farmhouse they were in but failed his balance check and fell off, all the while still trying to put his armor on). I don't think he had much fun that night; however, the other players take great pleasure in making sure he never forgets it ... [/QUOTE]
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