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General Tabletop Discussion
*Pathfinder & Starfinder
Armor & Coins - please, No.
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<blockquote data-quote="Falling Icicle" data-source="post: 4095060" data-attributes="member: 17077"><p>I like Astral Diamonds. It makes sense to me that extraplanar beings would use something other than coins for currency. It also makes high level wealth more portable, reducing the need to have bags of holding just to carry your 10 tons of coins around.</p><p></p><p>I like that they removed medium armor. It was always the bastard child category. The only time I ever saw medium armor in play was mithral, which was treated as light. Everyone either wore light/mithral armor, or dove in the deep end and went for full plate.</p><p></p><p>I don't really like the 3 "tiers" of armor. It feels very diablo2-ish to me. Now that I'm level 11, I need star something armor? Ridiculous. I suspect they did this because of the enormous advantage light armor has over heavy armor, being able to apply ability scores. Since ability scores scale at 1/2 levels, the AC of light armor will exceed heavy armor very quickly. I think a much easier solution would have been to apply +1/2 level to AC when wearing heavy armor as well.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4095060, member: 17077"] I like Astral Diamonds. It makes sense to me that extraplanar beings would use something other than coins for currency. It also makes high level wealth more portable, reducing the need to have bags of holding just to carry your 10 tons of coins around. I like that they removed medium armor. It was always the bastard child category. The only time I ever saw medium armor in play was mithral, which was treated as light. Everyone either wore light/mithral armor, or dove in the deep end and went for full plate. I don't really like the 3 "tiers" of armor. It feels very diablo2-ish to me. Now that I'm level 11, I need star something armor? Ridiculous. I suspect they did this because of the enormous advantage light armor has over heavy armor, being able to apply ability scores. Since ability scores scale at 1/2 levels, the AC of light armor will exceed heavy armor very quickly. I think a much easier solution would have been to apply +1/2 level to AC when wearing heavy armor as well. [/QUOTE]
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Community
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Armor & Coins - please, No.
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