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General Tabletop Discussion
*Pathfinder & Starfinder
Armor & DR... once again. Weapon types
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<blockquote data-quote="ConcreteBuddha" data-source="post: 564265" data-attributes="member: 3139"><p>I don't know about that. I think it would mean that a lot more people would disarm/sunder an opponent's shield. Besides, shield users are generally underpowered compared to their TWF/THW brethren. (Which is the opposite case in RL, if we care about that at all. *grin*)</p><p></p><p>And as for making some weapons obsolete, I can see your point. A tank in full plate and a large shield would have a 5/- DR. That may be too much. Most low level creatures would be completely ineffective against that. (Athough I don't really mind. I like having people use shields in my games. Shields have always been too weak in DnD, IMO.)</p><p>.</p><p>.</p><p>.</p><p>Maybe a solution is to make the DR only effective against weapons lower than its enhancement bonus. Example: Full Plate +1 would provide DR 3/+1. A Large Shield +3 would provide DR 2/+3. This bonus would stack only if both enhancement bonuses are higher than the weapon's enhancement bonus. A tank equipped with both the full plate and shield described above would have DR 5/+1 and DR 2/+3.</p><p></p><p>This means that normal non-magical armor doesn't provide DR. (Which may or may not be a good thing.)</p><p></p><p></p><p> </p><p></p><p>I don't think this is necessary. Tanks get the shaft at higher levels. It is a thankless task, besides the fact that AC is generally worthless after a certain level, as the BAB and Strength of the BBEGs increase faster than AC.</p><p></p><p>Getting something for nothing is a good thing. Full plate has all but disappeared in our games, due to the ever present mithral chain shirt and/or mithral breastplate.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 564265, member: 3139"] I don't know about that. I think it would mean that a lot more people would disarm/sunder an opponent's shield. Besides, shield users are generally underpowered compared to their TWF/THW brethren. (Which is the opposite case in RL, if we care about that at all. *grin*) And as for making some weapons obsolete, I can see your point. A tank in full plate and a large shield would have a 5/- DR. That may be too much. Most low level creatures would be completely ineffective against that. (Athough I don't really mind. I like having people use shields in my games. Shields have always been too weak in DnD, IMO.) . . . Maybe a solution is to make the DR only effective against weapons lower than its enhancement bonus. Example: Full Plate +1 would provide DR 3/+1. A Large Shield +3 would provide DR 2/+3. This bonus would stack only if both enhancement bonuses are higher than the weapon's enhancement bonus. A tank equipped with both the full plate and shield described above would have DR 5/+1 and DR 2/+3. This means that normal non-magical armor doesn't provide DR. (Which may or may not be a good thing.) [B] [/B] I don't think this is necessary. Tanks get the shaft at higher levels. It is a thankless task, besides the fact that AC is generally worthless after a certain level, as the BAB and Strength of the BBEGs increase faster than AC. Getting something for nothing is a good thing. Full plate has all but disappeared in our games, due to the ever present mithral chain shirt and/or mithral breastplate. [/QUOTE]
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Armor & DR... once again. Weapon types
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