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General Tabletop Discussion
*Pathfinder & Starfinder
Armor & DR... once again. Weapon types
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<blockquote data-quote="Maximillian" data-source="post: 564500" data-attributes="member: 9471"><p>Not a fan of the fact that light armor outdoes heavy armor in so many ways (especially at low levels). At higher levels, the problems aren't as serious, because magical full plate and shield outshines any unarmored monk. The only thing I've done is remove the lessened speed of highly armored individuals. Anyone playing a dwarven fighter can empathise. </p><p></p><p>As for damage reduction... If you're doing one, don't do both. It has to be either DR or AC from armor. I can see shields being AC and armor being DR, but I can't see either of them doing both. It's easier to figure out that way, balance wise.</p><p></p><p>Now, a few ideas: </p><p></p><p>Bludgeoning and Piercing weapons deal better with armor than slashing weapons, most of the time. (I know this is a generalization, and in certain circumstances, not true) Arrows and certain polearms were perfected to cut through heavy armor. Think about that before you commit to anything, however, because if you let them take out armor more easily, you'll need to go back and re-balance the weapons, because suddenly you've made them more powerful. I don't have a suggestion, and the more I think about it the more I'm sure I wouldn't use this system, but you should be careful about that sort of thing.</p></blockquote><p></p>
[QUOTE="Maximillian, post: 564500, member: 9471"] Not a fan of the fact that light armor outdoes heavy armor in so many ways (especially at low levels). At higher levels, the problems aren't as serious, because magical full plate and shield outshines any unarmored monk. The only thing I've done is remove the lessened speed of highly armored individuals. Anyone playing a dwarven fighter can empathise. As for damage reduction... If you're doing one, don't do both. It has to be either DR or AC from armor. I can see shields being AC and armor being DR, but I can't see either of them doing both. It's easier to figure out that way, balance wise. Now, a few ideas: Bludgeoning and Piercing weapons deal better with armor than slashing weapons, most of the time. (I know this is a generalization, and in certain circumstances, not true) Arrows and certain polearms were perfected to cut through heavy armor. Think about that before you commit to anything, however, because if you let them take out armor more easily, you'll need to go back and re-balance the weapons, because suddenly you've made them more powerful. I don't have a suggestion, and the more I think about it the more I'm sure I wouldn't use this system, but you should be careful about that sort of thing. [/QUOTE]
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